Saturday, September 8, 2018

#DIY Day Seven

The Assistant DM Is Busy "Helping" Someone Play Far Cry

I worked on the re-write/adaptation of "The Sinister Secret of Saltmarsh" today.  I'm close to finished; just need to get the cellar and caverns re-written, the outbuildings written and mapped, and write up a few house staff NPCs.  I'm not going to re-produce my adaptation of the module here, but I will post the new wandering monster chart.  Here you go friends!

Wandering Monsters
An encounter takes place 1 in 12 chance in the garden, vineyard and outbuildings, if the season is late fall through early spring.  Otherwise seasonal workers (Zero Level Humanoids) will be found in the months of agricultural production.

1. 1d4 Shoum- (AC 15; HD 1; hp 4; #ATK 1 Spear; 1d6 DMG)
2. 1 Wolf- (AC 15; HD 2+2; hp 5; #ATK 1 Bite; 1d6 DMG)
3. 1d8 Wild Boar- (AC 15; HD 3+3; hp 18; #ATK 1 Tusk Gouge; 3d4 DMG)
4. 1d3 Violet Fungi- (AC 15; HD 3; hp 8; #ATK 1d4 Branch; Rots flesh in one round DMG) Save vs. Poison or Cure Disease

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