Friday, August 26, 2016

Free RPG Day 2016 Loot

Free RPG Day 2016 Loot

On Free RPG Day 2016, I ran two game demos at my FLGS and that earned me four tokens which I could use to pick what I wanted from certain piles of loot.  I didn't reserve the module (Slugs) I wanted really badly; it had run out before I showed up to run my games.  An employee at FLGS hunted around and found someone who could be talked into giving me Slugs.  I offered that awesome person the Mutant Crawl Classics module The Museum at the End of Time.  So this is the list of what came home with me, and a few comments on each.

1.  Dungeons & Dragons (4th Edition) Adventure "Bloodsand Arena"
My comments:
This is from Free RPG Day 2010.
It might be missing a pack of pre-gens?  Not a big deal for me.  I've never played 4th ed, just mine it for ideas/maps/whatever.
It is for Dark Sun, a setting I really got into back in the 2E days.

2. Free RPG Day 2016 Pencil
My comments:
This little guy was netted with my 3rd or 4th token.  By then the pile was getting thin.

3. Lamentations of the Flame Princess "Slugs!"
My comments:
Thank you, person who traded me for MCC!  You know who you are.
Lets be honest here.  This is why I signed up to run demos.
It's a bestiary.  Yaaaassssss!

4. Munchkin Card "Cash Cow"
My comments:
I own Munchkin.
I have never played Munchkin.
Now I have a bonus card.
See comments item #2.

I wanted to add that I thought the MCC module was compelling enough for the few minutes it was in my hot little hands, that I ended up supporting the MCC Kickstarter that occurred not too long after Free RPG Day 2016.

Life During Wartime Part One

-an RPG thing you want that could be done in the space of a blog entry
-one that you would be willing to provide in the space of a blog entry if you thought anyone was interested but wouldn't otherwise

So on Zak Sabbath's G+ back in early July, he posted the above blogger trade and I responded to someones request for "Events, NPCs, and Adventure Hooks for PCs who are leading/conscripted/into hanging about with a military unit in a war for the bits between actual battles."

I am actually breaking this request up into to three separate posts.  The first up are some Events happening in or around your army's camp.  Roll 1d6.

1.a. Due to a supply train mix-up or loss, rations are short and all physical actions are at -1 Constitution until full rations can be restored.

1.b. Before the advance of the main body of the army, the enemy non-combatants of the area have burned crops, poisoned wells, butchered or driven off livestock.  -1 Constitution  on physical actions or stack with 1.a. to really fuck 'em over!

I hope there's no giardia...
2. Rumors of the enemy having wicked expertise in live flaying have the infantry spooked.  A scouting party claims to have encountered evidence of such brutality (so much skin, multiple victims!) in a nearby clearing...

3. Court of the Field.  Every week the Commanding Officer (I don't know what titles you are using.  General, Voivode, Shogun, what have you) holds this on the Sunday/Sabbath/whatever you call "pray and rest day."  A weekly occurrence unless serious protracted battle pre-empts.  First there is an ecumenical service, then on to what really matters.  Flogging for dereliction of duty, gambling, petty thievery, and other small offenses.  More rarely Court of the Thousand Fields will punish the more unsavory crimes of soldiers.  Treason, Cowardice, Rape, Destruction of Priceless Information and Artifacts, and Demonstration of Poor Compass and Map-reading Overland Skills.

4. Mail call.  Roll 1d6.
    1.  A letter from your mother.  (I don't care if she is alive, dead, undead, or illiterate.  Run with it GM.)  Your dog Riesling ran away.  (No dog named Riesling?  See before please.)
    2.  A letter from your local librarian kindly reminding you to return *Insert cool book title here* or you are getting sent to collections.  This is the final notice.  Due date yesterday:-(
    3.  Good news!  You've won 5 magazine samples to the dungeoneering publications of your choice.  Full of maps and tips and tricks for the well informed explorer to dip into for education and entertainment!  (DM I haven't tried this myself yet, here's what I was thinking.  When the character looks at this written on his/her character sheet and asks you about it next session you have a little (or big?) dungeon hint about a monster/threat/trap or maps keyed/unkeyed/partial/outright incorrect but interesting.  They get these with no guarantee of usefulness or efficacy and have no control over what you decide is Publication Worthy in these rags.
    4.  Your brother/sister/cousin/childhood best friend fights for the other side.  They implore you to lay down your arms in surrender while their side is still willing to accept your side's surrender.
    5.  Inheritance from a distant relative.  Lifetime membership at their hometown's excellent bath house and sauna reported to have healing waters from an underground spring.
    6.  A letter from someone close.  They miss you and can't wait for this miserable war to be over, so you can come back home.  Tear-stained.

5.  Sanctioned fighting tournaments.  Boxing, fencing with various melee weapons, wrestling, etc.  These boost morale and keep capital within the camp rather liquid, as betting on Sanctioned Fights is the only form of gambling allowed by the commanders.

6. Unsanctioned fights.  The easiest unsanctioned fights to be held are with animals.  The smaller the creature, the easier to hide the tournaments.  Huge spread out camps might be able to get away with War Horse, War Pig, or War Dog fights.  Other camps are more intimate and can only possibly conceal small rodents, reptiles, amphibians, and insects.  Punishment for discovery is usually (but not always) a flogging at the Court of the Field.  Even a general can appreciate the conditioning of "Entities of War" as a mostly for the common good thing.  There will always be a few that disapprove and react with harsher sentencing.

If this ends up being useful to someone, I would love to know.  This is my first attempt at creating RPG content for outside of my own game, so your feedback is appreciated!

Sunday, June 19, 2016

I ran LotFP demos for Free RPG Day 2016...

So here are some of the details about my demo day experience.

I signed up for 2 two hour time slots.

I only promoted my game a little on G+ about a week ago.

I did some word of mouth "promotion."  Told a few friends and co-workers.

Was asked to blurb it on facebook.  I don't have that.

I did a work trade for an awesome poster/flyer.  Ran out of time for printing and posting flyers:-(

7 people (maximum) sat down for demo #1.  6 people sat down for demo #2.

I ran A Stranger Storm from the Grindhouse Edition Referee book for both demos.

I planned on having about 6 people per demo.

I made 24 pre-gens, hoping I would run out by TPK'ing and would have to resort to making people using on their phones.  Didn't happen.

Pre-gens were book mark style.  Ability, spell, and equipment were all randomly generated.  Equipment using a table on Zak Smith's blog.  Thanks Zak!

I left the choice of melee weapon up to players.  Someone went with a Mancatcher.  It was useful.

This was my first time DMing for strangers.  I enjoyed it.

I'm glad I ran an adventure I was familiar with, I have used this one in my home campaign.

Someone's comment was that the game felt spooky:-)


I might have more to say on this later.  For now it's the beginning of my work week.  Boo hiss.

Thursday, July 16, 2015

Monday, July 6, 2015

Rules and Resources for Year of the Goat Campaign One

Rules and Resources for Year of the Goat Campaign One

Books, Hardcover, Lots of Utility, so far
    -Lamentations of the Flame Princess Weird Fantasy Role-Playing, Rules and Magic- This is the ruleset I am using for this campaign.

    -Lamentations of the Flame Princess Weird Fantasy Role-Playing, Referee- I have the Grindhouse Edition (as of this blog post the newer edition isn't published, yet.)  Page 76 gets a lot of use, it contains an Armor Class Conversion Chart for 6 old school inspired games (including LotFP.)  Great advice is given on adventure creation and campaign management.  I enjoy the author's voice (that statement sounds pretentious, but it's true.)  Year of the Goat Campaign One kicked off with the Adventure "A Stranger Storm."

    -Vornheim: The Complete City Kit- Sometimes a literate, magic-using murder-hobo comes along and wants treasure in the form of books.  This happened in Year of the Goat Campaign One.  Pages 48-49 contain a d100 table of book subjects.  All you need to do is have some made up titles to add to the mix and presto!  Books to Beguile!  Other highlights are NPC Connection Chart, Front and Back Cover are Die-Drop Tables of Infinite Permutations (quickly generate characters and creatures, locations, and create attacks!), and I love the art, maps, and creativity bursting out at me.

    -A Red and Pleasant Land- OMG. Mind. Blown.  Nephilidian Pawns have appeared "on screen" in the game and a Nephilidian Knight of the name Lord Vortulak has been working "off screen" for now...  Also great tables, maps, and absolutely bursting with awesomeness.  I.E. Where Have You Been? D20 Table. 

    -Red Tide: Adventure in a Crimson World-  This is a setting and a sandbox campaign toolkit all in one handy book.  Not really making use of many of the setting elements for YotGCO, but the helpful tables and tools for the creation of sites has streamlined my sandbox prep so much, I don't know how I managed before, seriously!

PDFs, Fucking Bang Per Buck Ratio is Usually Quite Appealing

    -All Hardcovers above I own in PDF format as well. 

    -Labyrinth Lord Revised Edition (No Art-Rules Only)-  This is my bestiary of what I liken as the "Fantasy Classics."  It is a ruleset on it's own, but I only make use of the monsters and sometimes the treasure tables.  I am grateful for the free no-art version, I want to look at other stuff from these guys to purchase.

    -Green Devil Face #4-  Random Inn Generator, have used.  The Chamber and the Glass Box, want to use.

Modules, So Far

    -A Stranger Storm, LotFP Referee Book Module- I mentioned above this is the adventure I ran to start YotGCO.  I did little to alter this adventure before I ran it.  16 sessions in and some of the mimics are still on the loose!

    -The Forest Oracle, AD&D N2-  I did A LOT to alter this one for my game, but I feel like it has provided some great encounters.  It had a setting element that dove-tailed well with a condition of my setting, inspiring me to whittle it into something I could work into my campaign.  Another delightful feature is that it played deadlier than I expected!  One PC death so far (still playing this one as of this post) with 7 retainers meeting their end as well. 

In case you also have just crawled out from under a rock, Blogs of Distinction

    Playing DnD with Pornstars and while you are at it look for the web show called I Hit It with My Axe.

    Jeffs Gameblog

    False Machine

    Last Gasp

These are links...

Lamentations of the Flame Princess Rules and Magic

Lamentations of the Flame Princess Referee ( Old Grindhouse Edition)

 Vornheim: The Complete City Kit

A Red & Pleasant Land

Red Tide: Campaign Sourcebook and Sandbox Toolkit

Labyrinth Lord: Revised Edition (no-art version)

Green Devil Face #4

The Forest Oracle

Playing D&D With Pornstars

Jeffs Gameblog

False Machine

Last Gasp


Sunday, June 7, 2015

Names of the Dead

This is a list of dead PCs and NPCs (NPCs of consequence like named villains and retainers) in my current LotFP game.  I will update as the bodies pile up.

Vlasic (1st level Magic User)

Raya Razzi (1st level Elf)
Eydis Eide (1st level Specialist) 
John Mercy (0 level Halfling)  
Sigmar Frey (1st level Fighter)  7-16-15
Adalric Eberhardt (1st level Fighter) 7-16-15
Kazimir Eide (1st level Specialist) 7-16-15
Iona Lindoch (1st level Fighter) 7-16-15 


Monday, June 1, 2015

How I got into D&D

I don't remember how I first found out about D&D.  I was born in 1978, and had an older cousin who played, but I think I had heard of it before I found out he played.  I asked him if I could play with him and his friends and he said no.  I was 10 or 11, he was 17, and all of his group were at least in their early 20s, if not older.  He wasn't mean about it, but he was pretty clear that these guys didn't want a little girl around.  That didn't kill my interest.  When he joined the army after high school, I asked if I could have his D&D books.  He had already given them to one of the guys in his group, but he did give me some cassette tapes (Anthrax, Megadeth, Metallica, and Iron Maiden) and a few horror novels. 
Around this time, my grandparents had moved in with us (me and my mother.)  The reason given was my mother was working nights and they would be around to care for me.  It wasn't the real reason.  They didn't trust her to be a good mother.  This was a blow to her already poor mental health, and she stopped living at our house full time. 
I was 13 when I asked a few of my friends if they wanted to try D&D.  The three that said yes had no experience with the game, either.  So my next step was to acquire the books.  I thought that would be easy, because up to this point my grandmother had bought me whatever book I wanted when she took me to the bookstore.  She was an avid reader herself, and she didn't seem to mind that I was reading a lot of "adult" horror novels.  When I asked for the PHB during a trip to B. Dalton, she refused.  I had the temerity to ask for a reason why while we were still in the store.  She got angry at me.  She would only say that the game was probably satanic, when I pushed her about it more on the ride home.  That seemed like such a silly argument coming from an atheist. 
I still wanted to try this game out, so I asked my mom if she would get the PHB for me.  She seemed happy to, if only to help me disobey my grandmother.  So I finally had this book and I wrapped it in a brown paper bag like a textbook from school, writing "Math" on the new cover!  Next I started a "study group" at the library and we were off and running trying to figure this game out.  I think we all thought it was acted out like LARPing, at first, and I know the girl that I had asked to play seemed to lose interest when we figured out it wasn't like that.
We learned we needed another book, the DMG, and some dice.  Another mission for my mom!  The DMG got a similar re-covering and was labeled "Science."  I had to hide the dice when I wasn't taking them to "study group."
In getting into the game and talking with friends, we found out other people we knew were already playing.  My first session was during lunch break at school, a solo dungeon delve with my Half-Elf Bard.  Some underwater tunnels were navigated and I didn't drown.  I was hooked.