Friday, July 31, 2026

91 Days Until Halloween 2026!

91 Days Until Halloween!

 

 

 

   

 Prologue

 

     I have a deep and abiding love of Halloween.  I don't always dress up.  I don't always go 

out for a party.  But I do observe.

    The last several years, I've put my seasonal efforts into my Halloween RPG sessions.  

In 2023, I ran my own version of a One Night in Castle Ravenloft, inspired by a video and 

article by Mike Shea and an article by James Introcaso.  I run my game in a 2 hour time slot, 

so I stretched the "One Night" into a "Three Night" version and my players enjoyed the brief 

visit to Barovia's most famous castle.  I called it "Halloween Extravaganza 1".  I think the 

articles' assumptions are that these will be "One Shot" games, but I chose to fold the event 

into my campaign

    The next year, 2024, I asked if they would like to return and they said yes.  I anticipated 

a deeper dig into the setting by my players and I haven't been disappointed; we're 

technically still playing "Halloween Extravaganza 2", nearly two years later.  They are no 

longer in Barovia, the campaign has pushed into other Domains of Dread.

    In both instances, I began planning those Halloween games in the summer months.  A 

poll on Youtube recently asked when DMs begin preparing for their Halloween RPGs.  I 

think their were 3 options: several months before, several weeks before, or no preparation 

at all.  I obviously fall into the early prep category.  

    I began planning for "Halloween Extravaganza 1" several months before because as I 

mentioned above, I folded this into my already almost 2 year old campaign.  My players 

were exploring the megadungeon Dwimmermount with their many hirelings when I used 

the Mists to abduct 4 characters while they were sleeping (the hireling on watch didn't 

notice the disappearance of the 4).  The 4 characters woke up in a moving carriage with 

Madame Eva, she gave them a modified Tarokka Card reading (you edit the card deck to 

only include cards that are associated with a location in Castle Ravenloft) before the 

carriage stops in the courtyard of Castle Ravenloft.  Over the 3 sessions of 

"Halloween Extravaganza 1" the 4 characters meet Rahadin, Ireena, and Strahd.  

Ireena leads them to 2 of the item locations and they discover the 3rd on their own.  A 

few tough fights with vampire spawn in the crypts before the end game where they 

fought smart and had some luck in killing Strahd and 3 of his brides.  They 4 characters 

are whisked away by the Mist and awaken back in Dwimmermount just as the rest of the 

adventuring party is stirring after the night's rest.  They know they went somewhere and 

have several items to prove it, but I left the event inexplicable and they continued to 

explore Dwimmermount and it's wonders for a year of game sessions.

    Taking us to the prep that I began in the summer of '24 to set the tone for a return to 

Barovia.  I did this by having 3 of the characters dream about some scenes occurring in 

Castle Ravenloft, then the wider domain of Barovia.  The 4th character did not dream of 

Barovia, because I decided the domain was blocking/or blocked by her due to her using 

the Sun Sword to deal the killing blow to Strahd.  Another character would be chosen by 

the player to take into Barovia when the time came.  Helping Ireena would be the 

emphasis/hook for "Halloween Extravaganza 2".  The next bit of prep work was for me to 

go over the CoS book and get a handle on what NPCs and locations were interesting to 

me and edit out or de-emphasize the material I didn't want to work with such as the 

Mad Mage of Mount Baratok.  I liked Vallaki, especially the Blinsky Toy Shop and the 

Ireena dolls hook with another NPC in the town.  Other locations that were prominent 

were the Wizard of Wines, Krezk, Yester Hill, Berez, the Vistani Camp near Vallaki, and 

Lake Zarovich.  

    The week after Halloween 2025, their time in Barovia culminated in the attempted 

wedding they arranged between the Flesh Golem Vasilka and Strahd (who was 

inexplicably resurrected in the form of a tiny puppet).  Uninvited wedding crashers 

kill the bride to be, abduct puppet Strahd, and escape the domain of Barovia.

    Informed by a 2nd Tarokka Card Reading (technically it was the 3rd) that points to 

several magic items and an ally scattered throughout several Domains of Dread.  

These will be beneficial towards hunting down Strahd and his accomplices, who 

themselves have decamped to Nevuchar Springs in Darkon.  Since November '25, 

the campaign has picked up their ally in Lamordia, the Cloak of the Bat in Bluetspur, 

Mother Luba's Tarokka Deck in Darkon, and now they pursue the Vorpal Sword in 

Borca.  It is in pieces, each in the hands of a different Borcan noble family.  The PCs 

have just begun to visit different estates as the Summer Garden Party Series begins.  

I don't have a plan for the next 13 to 14 sessions beyond wrapping up the 

Summer Garden Party Series arc of the campaign by late October.  I don't know how 

entwined in the milieu of Borcan society they'll be by the time they've acquired the 

3 pieces of the Vorpal Sword, but the 2 Darklords are already interested in the party 

of newcomers.

    They feel like they have unfinished business in Darkon, so at some point the 

campaign will return to that domain. 

 

Main Vein

 

What are some collected thoughts I have on preparing for a Curse of Strahd 

focused Halloween game?  

  1.     Knowing that the session duration and interval schedule of our 

    campaign lent itself to a 3 session adventure arc the first time around.  

    I think if you want to run it as a one-shot, you probably want to give 

    yourself 4-6 hours total to introduce the situation/do the Tarokka Deck 

    reading (1 hourish), give the party the "middle portion" of the session 

    (2-4 hours) to explore Castle Ravenloft and hopefully acquire some 

    helpful artifacts, then give yourself the last hour of the game to fight 

    Strahd and whoever else you want to back him up from the Castle 

    Ravenloft denizens.  

  2.    The second time the campaign went to the Ravenloft setting, I seeded 

    dream sequences to establish some mystery and NPC faces in the PCs 

    minds before they are brought back to help Ireena, who I was portraying 

    as having taken possession of Castle Ravenloft after Strahd's death.  

    Strahd's allies pose a threat to the young noblewoman.  

  3.     For the second time around I was looking to run this from Halloween '24 

    to Christmas/New Year '24, so roughly 8-10 sessions at our weekly rate.  

    The players' interest in the setting and emerging situations have extended 

    it much further, so if you view expansion past the projected 2 month arc as a 

    failure, then I'm in some sort of mass effect, where I don't know when I can 

    turn the ship.  

  4.     Be ruthless about editing parts of the adventure that you don't like.  My 

    example is the Mad Mage.  Gone.  

  5.     I had PCs that were mostly 9th level or higher the second time around.  

    Therefore I skipped the village of Barovia, because Vallaki had more to offer 

    for my players to interact with as they solved the creepy Ireena doll mystery 

    that was my intro for the second time in Barovia.

  6.     Take that opportunity with the Wizard of Wines adventure with the gems, 

    to put the 3rd gem they don't give you a location for somewhere that causes 

    some kind of exploration or social navigation.  I placed it in the Flesh Golem 

    Vasilka. 

  7.      The second time around, I went for as long as possible without looking 

    outside the CoS adventure, MM, DMG, and PHB.  After about 8 months, I 

    began looking at a couple of Ravenloft Youtube creators and got a few 

    supplements to help me run up to the Failed Wedding crescendo in late 

    October early November of '25.

  8.      Two of those supplements, Van Richten's Guide to Ravenloft and the 

    Second Tarokka Reading, led to the Domain hopping phase of the campaign.  

    This has led to 9 sessions in Lamordia, 3 sessions in Bluetspur, 10 sessions in 

    Darkon, and 7 sessions in Borca.  They aren't finished with their goals in Borca, 

    so more sessions to come!

  9.      Van Richten's Guide to Ravenloft contains it's own haunted house type 

    adventure, the House of Lament, that I ran very recently.  If you wanted an 

    alternative to Castle Ravenloft for a Halloween one-shot game, this is a 

    solid choice.  I ran it over 4 two hour sessions, so roughly 8 hours.  I think 

    it could be run in a shorter time slot.  Since I'm folding it into my wider 

    campaign, I modified the intro, the NPC allies, and the resolution, but used 

    the map, seance intervals, and hauntings.  I think my adaptation probably 

    added at least an hour, if not two hours, so a House of Lament one shot 

    might be achievable in 5 or 6 hours if you tighten up the pacing.

  10.       I ran the Old Bonegrinder location from Curse of Strahd, and I think that 

    would make a great Halloween one-shot!  Maybe I'll expand on that in a later 

    essay.  

      

  Epilogue   

    Find some friends who will let you run crazy never-ending Halloween themed 

RPGs for them, and you too can find yourself babbling about it on the internet;) 

Tuesday, July 28, 2026

Happy Full Moon in Aquarius! Electric!


  

 

    I like these little lunation posts I make to point you towards my Substack.  It's giving me the opportunity to share my love of symbolic imagery and astrology.  For my blog image this time around, I borrowed the Bride of Frankenstein idea from a Meg Moonbeam thumbnail over on youtube.  I imagined the Bride lovingly packing a picnic for her friend the tired Lion to enjoy under a summer night sky. For me in the Pacific time zone, the moon will be full at around 7:30am on July 29th.  As I write this on the morning of 7/28, the moon is in the last degrees of Capricorn.  I'm anticipating something with this upcoming moon moving through Aquarius because that transit has been pinging some of my natal chart placements lately.

    Something that has been exciting and electric for me recently is my new series over on my Substack.  I've started a Solo RPG video series set in the Ravenloft Domains of Dread implementing the Shadowdark and Solodark rules.  The first two episodes comprise a sort of "Solo Session Zero" and the third and most recently released episode is "Session 1".  I can hardly wait to produce "Session 2" to find out what happens next!

Monday, July 27, 2026

Ox --->Tiger --->Rabbit --->Dragon --->Snake --->Horse Campaign Session #230

A heated discussion on crab matters at Lord Amthor's dinner table.

 

 

 

Session 230- A Return to Barovia Part 80; Borca 7

7/26/2026

  • Team Rams and Dmitri Nuikin travel from the Ritter Estate 

    back across the Vasha River and south towards Lake Balaur 

    and Ocrotire Estate.

  • Along the way, they encounter a group of thugs holding up a 

    noble’s carriage and they “deal with” the thugs and meet two 

    young couples that are traveling to Nuikin Estate to visit 

    Dmitri’s sister Anya.  Oscar Pretorius teases Dmitri about 

    missing last season’s Summer Garden Party Series before 

    they part ways.

  • Team Rams examined the bodies of the thugs to see if they 

    could ascertain whether these guys had any involvement in 

    Mimsy Ritter disappearance.  No clues point to that.

  • Team Rams continue on towards Ocrotire and the road takes 

    them closer to the large Lake Balaur.

  • At the Ocrotire Manor house on the south end of the lake, 

    they meet the butler, the maid, Lord Amthor Ocrotire, and 

    Mimsy Ritter.  Mimsy has been busy updating and altering 

    the many costumes and outfits in Lord Amthor’s wardrobe.  

    He’s been stress-eating and nothing fits anymore.

  • While Team Rams are at Ocrotire Estate, they are allowed to 

    visit Lord Amthor’s Menagerie.  He has several strange 

    creatures on exhibit: a Triton, a Yuan-ti, a Faun, and a 

    Displacer Beast Kitten.

  • Dmitri shared the rumor that Lake Balaur contains an aquatic 

    monster swimming in its depths.

  • Team Rams join Lord Amthor for dinner and Mimsy comes to 

    dinner late due to her working hard to complete all of the 

    wardrobe alterations.  The plan is to stay overnight at 

    Ocrotire Estate as guests and then they will accompany Mimsy 

    back to Ritter Estate.

  • Tim sees a Giant Crab down the lake’s shoreline and comments 

    on it inquiring if it is the rumored lake monster.  A strange back 

    and forth ensues with Lord Amthor and Tim having differing 

    opinions on the appropriate size of crabs and how one shouldn’t 

    be ashamed that they came from a land that only contained puny 

    crabs.

  • Lord Amthor goes to bed.  He confides that sometimes he gets up 

    in the middle of the night to visit his creatures and won’t be upset if 

    any of the guests are so inclined.

  • 4 Thugs killed = 400 XP

  • 3000 CP = 30 XP

  • 22 Large Spinel Gems, 750 GP each = 16,500 XP

  • 26 Jewelry Pieces 400 GP each = 10,400 XP

  • Total XP = 27,330 XP

  • Tim and Fecus each receive 9110 XP

  • Gugula and Shelby each receive 4555 XP







Friday, July 24, 2026

Ctyri Ctvrt Chronicles Session #38

 

Pushing Buttons in Egg 2

 

 

Session 38- Inside the Spire of Iron and Crystal Part 4

7/3/2026

  • Danika and Radomir’s respective parties of adventurers decide it is 

    time to try the Teleportation Units.

  • Radomir’s crew uses the unit in Room #2 while Danika’s party 

    observes.

  • Danika and her party encounter 7 Giant Worker Ants in Room #1, 

    but Zora and Tomasz located above on the ledge call out a warning.

  • Danika and her team fight and kill the giant insects with the help of 

    Tomasz.  After the fight, Zora leaves the ledge to re-join her team 

    and Tomasz re-positions himself on the ledge to wait for his leader’s 

    further instructions.

  • Danika pulls Zora aside to get a feel for Zora’s impression of Tomasz.  

    He seems like a good guy from Zora’s POV.

  • Danika and her party Teleport from Lvl 1 Room #18 to Lvl 2 

    Room #32.  Radomir and his team have been waiting for them.  

    Radomir is concerned to see Zora, but Danika and her party inform 

    him Tomasz was okay when they saw him last and he is still in 

    position where Radomir stationed him.

  • The 2 teams observe the room they are in has no doors, only 3 

    strangely quiet machines.  Each machine has a button that is sculpted 

    to look like a gargoyle’s face.  They are able to see a piece of 

    machinery that is located in a nearby room that juts above the quartz 

    walls.

  • They push all 3 Gargoyle buttons, which turns off the lighting storm. 

    (5 turns.)

  • They scale the wall and peer down into several different rooms.  

    1 contains a Cockatrice that they kill with ranged attacks.  Another 

    contains the large mechanical apparatus they observed from the 

    Teleport room.  Another has strange humanoid beings (Luhuloi) 

    moving about and through the exterior of the egg like it isn’t solid.  

    Those beings wave and seem friendly, but they don’t speak when 

    spoken to by Danika and Radomir’s team members.

  • The 2 teams get off the wall and move into the 

  • 7 Giant Worker Ants killed = 210 XP

  • Cockatrice killed = 600 XP

  • 47 CP

  • 3000 SP = 300 XP

  • 8000 GP = 8000 XP

  • Large Bloodstone 75 GP = 75 XP

  • Amber 100 GP = 100 XP

  • Small Gold Idol of Nirgal 800 GP = 800 XP

  • Painted Gold War Mask of Nirgal 800 GP = 800 XP

  • Gold Ring set with Bloodstones 280 GP = 280 XP

  • Total XP = 11,165 XP

  • Danika receives 5583 XP

  • Hynek and Pholos each receive 2791 XP