Friday, August 26, 2016

Free RPG Day 2016 Loot

Free RPG Day 2016 Loot

On Free RPG Day 2016, I ran two game demos at my FLGS and that earned me four tokens which I could use to pick what I wanted from certain piles of loot.  I didn't reserve the module (Slugs) I wanted really badly; it had run out before I showed up to run my games.  An employee at FLGS hunted around and found someone who could be talked into giving me Slugs.  I offered that awesome person the Mutant Crawl Classics module The Museum at the End of Time.  So this is the list of what came home with me, and a few comments on each.

1.  Dungeons & Dragons (4th Edition) Adventure "Bloodsand Arena"
My comments:
This is from Free RPG Day 2010.
It might be missing a pack of pre-gens?  Not a big deal for me.  I've never played 4th ed, just mine it for ideas/maps/whatever.
It is for Dark Sun, a setting I really got into back in the 2E days.

2. Free RPG Day 2016 Pencil
My comments:
This little guy was netted with my 3rd or 4th token.  By then the pile was getting thin.

3. Lamentations of the Flame Princess "Slugs!"
My comments:
Thank you, person who traded me for MCC!  You know who you are.
Lets be honest here.  This is why I signed up to run demos.
It's a bestiary.  Yaaaassssss!

4. Munchkin Card "Cash Cow"
My comments:
I own Munchkin.
I have never played Munchkin.
Now I have a bonus card.
See comments item #2.

I wanted to add that I thought the MCC module was compelling enough for the few minutes it was in my hot little hands, that I ended up supporting the MCC Kickstarter that occurred not too long after Free RPG Day 2016.

Life During Wartime Part One

Describe:
-an RPG thing you want that could be done in the space of a blog entry
and
-one that you would be willing to provide in the space of a blog entry if you thought anyone was interested but wouldn't otherwise


So on Zak Sabbath's G+ back in early July, he posted the above blogger trade and I responded to someone's request for "Events, NPCs, and Adventure Hooks for PCs who are leading/conscripted/into hanging about with a military unit in a war for the bits between actual battles."

I am actually breaking this request up into to three separate posts.  The first up are some Events happening in or around your army's camp.  Roll 1d6.

1.a. Due to a supply train mix-up or loss, rations are short and all physical actions are at -1 Constitution until full rations can be restored.

1.b. Before the advance of the main body of the army, the enemy non-combatants of the area have burned crops, poisoned wells, butchered or driven off livestock.  -1 Constitution  on physical actions or stack with 1.a. to really fuck 'em over!

I hope there's no giardia...
2. Rumors of the enemy having wicked expertise in live flaying have the infantry spooked.  A scouting party claims to have encountered evidence of such brutality (so much skin, multiple victims!) in a nearby clearing...

3. Court of the Field.  Every week the Commanding Officer (I don't know what titles you are using.  General, Voivode, Shogun, what have you) holds this on the Sunday/Sabbath/whatever you call "pray and rest day."  A weekly occurrence unless serious protracted battle pre-empts.  First there is an ecumenical service, then on to what really matters.  Flogging for dereliction of duty, gambling, petty thievery, and other small offenses.  More rarely Court of the Thousand Fields will punish the more unsavory crimes of soldiers.  Treason, Cowardice, Rape, Destruction of Priceless Information and Artifacts, and Demonstration of Poor Compass and Map-reading Overland Skills.

4. Mail call.  Roll 1d6.
    1.  A letter from your mother.  (I don't care if she is alive, dead, undead, or illiterate.  Run with it GM.)  Your dog Riesling ran away.  (No dog named Riesling?  See before please.)
    2.  A letter from your local librarian kindly reminding you to return *Insert cool book title here* or you are getting sent to collections.  This is the final notice.  Due date yesterday:-(
    3.  Good news!  You've won 5 magazine samples to the dungeoneering publications of your choice.  Full of maps and tips and tricks for the well informed explorer to dip into for education and entertainment!  (DM I haven't tried this myself yet, here's what I was thinking.  When the character looks at this written on his/her character sheet and asks you about it next session you have a little (or big?) dungeon hint about a monster/threat/trap or maps keyed/unkeyed/partial/outright incorrect but interesting.  They get these with no guarantee of usefulness or efficacy and have no control over what you decide is Publication Worthy in these rags.
    4.  Your brother/sister/cousin/childhood best friend fights for the other side.  They implore you to lay down your arms in surrender while their side is still willing to accept your side's surrender.
    5.  Inheritance from a distant relative.  Lifetime membership at their hometown's excellent bath house and sauna reported to have healing waters from an underground spring.
    6.  A letter from someone close.  They miss you and can't wait for this miserable war to be over, so you can come back home.  Tear-stained.

5.  Sanctioned fighting tournaments.  Boxing, fencing with various melee weapons, wrestling, etc.  These boost morale and keep capital within the camp rather liquid, as betting on Sanctioned Fights is the only form of gambling allowed by the commanders.

6. Unsanctioned fights.  The easiest unsanctioned fights to be held are with animals.  The smaller the creature, the easier to hide the tournaments.  Huge spread out camps might be able to get away with War Horse, War Pig, or War Dog fights.  Other camps are more intimate and can only possibly conceal small rodents, reptiles, amphibians, and insects.  Punishment for discovery is usually (but not always) a flogging at the Court of the Field.  Even a general can appreciate the conditioning of "Entities of War" as a mostly for the common good thing.  There will always be a few that disapprove and react with harsher sentencing.

If this ends up being useful to someone, I would love to know.  This is my first attempt at creating RPG content for outside of my own game, so your feedback is appreciated!



Sunday, June 19, 2016

I ran LotFP demos for Free RPG Day 2016...

So here are some of the details about my demo day experience.

I signed up for 2 two hour time slots.

I only promoted my game a little on G+ about a week ago.

I did some word of mouth "promotion."  Told a few friends and co-workers.

Was asked to blurb it on facebook.  I don't have that.

I did a work trade for an awesome poster/flyer.  Ran out of time for printing and posting flyers:-(

7 people (maximum) sat down for demo #1.  6 people sat down for demo #2.

I ran A Stranger Storm from the Grindhouse Edition Referee book for both demos.

I planned on having about 6 people per demo.

I made 24 pre-gens, hoping I would run out by TPK'ing and would have to resort to making people using character.totalpartykill.ca/basic/ on their phones.  Didn't happen.

Pre-gens were book mark style.  Ability, spell, and equipment were all randomly generated.  Equipment using a table on Zak Smith's blog.  http://dndwithpornstars.blogspot.com/2016/06/zaks-5e-hack-character-gen.html  Thanks Zak!

I left the choice of melee weapon up to players.  Someone went with a Mancatcher.  It was useful.

This was my first time DMing for strangers.  I enjoyed it.

I'm glad I ran an adventure I was familiar with, I have used this one in my home campaign.

Someone's comment was that the game felt spooky:-)

Yaaaasssssss.

I might have more to say on this later.  For now it's the beginning of my work week.  Boo hiss.