Showing posts with label No Rest for the Wicked. Show all posts
Showing posts with label No Rest for the Wicked. Show all posts

Sunday, March 3, 2024

Ox ---> Tiger --->Rabbit --->Dragon Campaign Session #113

 

Session 113-  “No Rest for the Wicked” Part 2; Onward to Dresden

1/28/2024

  • The Imperial spy, Katharina Ruppel, leads Sergeant Johann Orth 

    and 10 privates of the Imperial Army back to the Soldier’s Rest.

  • The Sergeant’s men conduct a search of the premises for the 

    deserter Lodwig Steiner, but discover nothing of interest.  

    Sergeant Orth briefly questions Tim and Fecus, but sees no 

    grounds to detain them and the soldiers leave after buying some 

    provisions from the Herzogs.

  • After the Imperial Army soldiers leave, things get heated between 

    Team Rams and the Imperial spies.  Katharina accuses Tim and Fecus 

    of aiding Lodwig Steiner and a fight ensues.

  • Tim and Fecus kill the Imperial spies (Tim MMs them) and take their 

    2 horses back to the GB with them.

  • The Golden Barge travels to a valley just SE of Dresden.  

    Tim and Fecus take the Steiners into Dresden for them to start 

    a new life.

  • Tim purchases a burn cream known as Ogre Bag Balm.

  • A wagon is purchased to transport the newly purchased 75 

    cannon shot.

  • Musket shot, health potions, and a Potion of Permanency are 

    purchased.

  • Tim and Fecus stop by the Impaled Mole Inn and have a chat 

    with the proprietress, Margaret Helger.

  • Margaret asks if they have any news of her brother.  She is annoyed 

    to find out he and his employer the Prince Bishop have relocated to 

    Cologne to avoid the Swedish Army.

  • Back at the GB for the night, during the middle watch, the individuals 

    on watch witness a tinker woman pushing her cart along the nearby 

    path get attacked by a hobgoblin.

  • Team Rams go to her rescue.  Afterwards they find out she can repair 

    the pistols they recovered off of the charred remains of the Imperial 

    spies. They give her 4 GP to perform the repairs which she says 

    she can complete in about a month’s time.

  • Katharina Ruppel killed = 50 XP

  • Anna Engel killed = 25 XP

  • Jakob Deines killed = 10 XP

  • Michael Kniess killed = 10 XP

  • Hobgoblin killed = 15 XP

  • 4 damaged pistols

  • 7005 GP = 7005 XP

  • 220 SP = 22 XP

  • Natural Pink Pearl Necklace = 1100 GP = 1100 XP

  • Wand of Detecting Enemies

  • Sword 1d8+1

  • Total XP = 8237 XP

  • Tim and Fecus each receive 4118 XP

Saturday, March 2, 2024

Ox ---> Tiger --->Rabbit --->Dragon Campaign Session #112

 

Session 112-  “No Rest for the Wicked” Part 1

1/21/2024

  • Before leaving Yellow Skull, Tim and Fecus donate 1000 GP to the 

    youth soccer team that names itself the Junior Rams in honor of the 

    adventurers.

  • 4 days later, the GB lands in a clearing west of the Shudder Mountains.

  • The GB Away Team (Tim, Fecus, Mike, Myldgyd, and 4 ghuls) decides 

    to do a perimeter check on foot.

  • They find a footpath leading to the southeast.  Following it, they 

    discover The Soldier’s Rest Inn and Trading Post approximately a 

    mile down the path.

  • Tim and Fecus debate whether or not to bring the ghuls inside or 

    tie them up outside like horses…. they settle on bringing them inside, 

    but notice everyone inside is disturbed, so they send the ghuls back 

    to the barge.

  • Tim and Fecus talk to Jarla Herzog, wife of the inn’s owner 

    Griswold Herzog.  They notice a family of 6 (the Steiners) sitting at 

    the table nearest the fireplace.

  • When Jarla’s husband returns to the inn, he informs the Steiners that 

    the Imperial Army has camped nearby and the Steiners quickly hide in 

    the cellar of the inn.  Griswold asks Tim and Fecus if they can keep quiet 

    about the Steiners and they agree to not mention that they had seen 

    the family and go so far as to offer the Steiners refuge on the 

    Golden Barge.

  • Mike and Myldgyd accompany the Steiners to the Golden Barge.

  • 4 Imperial spies masquerading as traveling scholars arrive at the 

    Soldier’s Rest and start up a conversation with Tim and Fecus.

  • The leader of the Imperial spy group, Katharina Ruppel, asks 

    Tim and Fecus some questions probing to see what side of the 

    conflict they’re on and if they’ve encountered the deserter 

    Lodwig Steiner.

  • Tim and Fecus claim ignorance regarding Lodwig Steiner, but 

    Katharina is suspicious of them.  She claims she is going to check 

    on something in the barn and takes her horse, riding south towards 

    the Imperial Army Camp.

  • Tim claims to need to go to the bathroom and wanders outside, uses 

    Invisibility, and watches Katharina take her horse and ride south.

  • Tim uses a predetermined code phrase with Fecus back inside the Inn, 

    “Remember Copher and Gunda” and Fecus is alerted to the dangerous 

    turn the situation has taken.

  • Fecus creates a bit of a distraction for the remaining 3 mercenaries that 

    allows Tim to cast ESP on Anna.  Her thought that he reads is 

    “She knows I can track them if they escape”.