Monday, March 16, 2026

Ox --->Tiger --->Rabbit --->Dragon --->Snake --->Horse Campaign Session #214

 

High Security Wing Clangor Asylum

 

 

Session 214- A Return to Barovia Part 64; Darkon 1

3/15/2026

  • Tim, Fecus, Victor, and Fritigern find themselves in straight jackets 

    in padded cells.  All separated and alone, except Tim realizes their 

    strange and fated ally Elise was in the corner of his cell.  She tells 

    Tim that the Abbot is being held in a high security wing of the facility 

    they are currently in and he is receiving “therapy” of the electroshock 

    sort.  Elise releases Tim from his straight jacket and they make a 

    quiet escape from Tim’s cell into a hallway.

  • Elise takes Tim to release Fecus and get him up to speed.  Elise 

    says only four of the party arrived in Clangor Asylum, Maykle, 

    Darkon.  She doesn’t know what happened to Gugula, Shelby, 

    Ezmerelda, and Drasha.

  • Elise leads Tim and Fecus to the cells of Victor and Fritigern.  

    She then leads everyone to a supply closet where they find their 

    equipment.  They wait in the supply closet for workers to pass 

    through the hall before they proceed to the high security wing.

  • In the high security wing they are affected by a Fear Spell that is 

    triggered by walking down the hallway.

  • Victor and Fritigern fail the Save Vs Paralysis and Elise, Tim, and 

    Fecus have to drag them to another supply closet.  Tim casts 

    Dispel Magic on the hallway and removes the Fear spell.

  • They get to the observation window of the Abbot’s cell and dither 

    about entering or waiting.  A female patient wanders down the hall 

    and Elise does something Psionic to stun the woman.  Then Elise 

    enters the Abbot’s cell and begins freeing him from his restraints.  

    Tim and Fecus follow her and assist in freeing him.  The Abbot hasn’t 

    had any wine in awhile and Fecus busts out 2 bottles and the reunited 

    friends take a moment to celebrate before Elise gives them the 3 

    escape options: main entrance, sewer tunnel, or maintenance tunnel.

  • Switching to Gugula and Shelby who awaken in luxurious hospital or 

    retreat bedrooms in caves in a cliffside near water.  They hear the far 

    off sounds of the sea and soft chimes.  Shelby says her morning 

    prayer.  Afterwards, she explores her room and finds an exit tunnel 

    that leads to Gugula’s room.  They ponder what happened in the 

    transport and where the others of the party are.

  • They leave Gugula’s room and find themselves in a larger tunnel with 

    other doors off of it.  The first door they check is luckily Ezmerelda’s 

    door.  She seems woozy from fumes, so they remove her to the larger 

    tunnel.  They pop into another door and meet Tobias who explains he 

    is there for soul healing.  There being Cascana Sanitarium in 

    Nevuchar Springs.  He says they were found washed up on the beach 

    of the Nocturnal Sea.

  • They wander outside to the garden and meet Garrik the caretaker, 

    who has stored their belongings.  As they are leaving, they meet 

    Nurse Virell who says they are free to leave, but they are also free to 

    stay if they would like.



Friday, March 13, 2026

Ctyri Ctvrt Chronicles Session #35

 

The Spire of Iron and Crystal's Glitter Skeletons

 

Session 35- Inside the Spire of Iron and Crystal Part 1

3/10/2026

  • Pavel from the Duskward Concord finds the secret door in Room #1 

    to Room #2.

  • The party enters Room #2 and encounter 6 Fossil Skeletons they 

    fight and kill.  This room includes a teleportal that they note, but 

    don’t explore, yet.

  • Entering Room #6 reveals a long gallery on the exterior of the egg.  

    Several tanks with dead specimens are in this room.

  • Past the tanks and into a hallway, the party enter Room #7 and find 

    a desk with papers in an archaic language.  Magda casts 

    Read Languages on the papers that reveal an apprentice’s horror at 

    their master’s slip into dangerous experimentation.

  • 6 Fossil Skeletons killed = 150 XP

  • 2 Potions of Lightning Resistance

  • Sword w/ 500 GP Topaz in Pommel

  • Scroll of Knock

  • Scroll of Detect Magic

  • 50 GP

  • 1600 SP

  • 200 CP

  • Total XP = 362 XP

  • Danika receives 182 XP

  • Hynek and Hallabera receive 90 XP each



Monday, March 9, 2026

Ox --->Tiger --->Rabbit --->Dragon --->Snake --->Horse Campaign Session #213


Brain Library

 

 

 

 

Session 213- A Return to Barovia Part 63; Bluetspur 3

3/8/2026

  • Tim and Fecus choose to implement the Keepers of the Feather 

    Spirit Board to get a read on which direction in the tunnel to take.  

    They ask the Board the question “Where is the Cloak of the Bat?”  

    The response is spelled out RIGHT TUNNEL ENEMY.

  • Before proceeding down the tunnel, Fecus gets on his Flying Carpet 

    and uses a Scroll of Invisibility.  Tim puts on his Ring of Invisibility.

  • After walking for quite awhile they arrive in a cavern at the site of 

    where an explosion happened that revealed the scattered remains 

    of a wall of a subterranean structure.  Past where once the wall 

    stood is a room with glass containers and other high-tech equipment.  

    2 Nothics are scavenging and don’t notice Rams.  Tim and Fecus 

    hear the creatures whisper that they should leave before “it” appears 

    again.  As Tim and Fecus observe and ponder, multiple tentacles 

    burst through the floor and drag 1 of the Nothics down.  The second 

    Nothic escapes through the circular door to the Central Chamber.

  • Rams follow the escaping Nothic into the Central Chamber where 

    they discover 3 Mind Flayer corpses.  Several other circular doors 

    are labeled in Mind Flayer script.  Fecus uses his Scroll of 

    Read Languages to decipher “Tadpole Chamber”, “Brain Library”, 

    “Transporter Room” and the “Cloning Chamber” where they had 

    entered the facility.

  • They choose the Tadpole Chamber first and encounter an injured 

    Mind Flayer at a control panel in a room that is centered on a 

    Tadpole Pool filled with a green liquid containing thousands of 

    Mind Flayer Tadpoles.  The injured Mind Flayer throws down a 

    little square of paper near Ezmerelda’s feet and it turns out to be 

    one of Team Rams’ business cards.  Shelby casts Command: 

    Comply on the MInd Flayer and it says it will give them the Cloak 

    of the Bat if they help save the tadpoles.

  • The MInd Flayer casts Mind Blast affecting Ezmerelda, Fritigern, 

    Drasha, Victor, and Tim.

  • Shelby casts Heat Metal on the Tadpoles’ Pool while Gugula and 

    Fecus deal melee DMG to the creature.  Tim and everyone recover 

    when the MInd Flayer is killed and Tim takes the Cloak of the Bat.

  • They go into the Brain Library and immediately trigger a fight with a 

    Grell and an Intellect Devourer.  That is a vicious fight as they are 

    also getting psionic communications from the various brains.  One 

    tank has M.L. Ruthwell’s name on the name plate along with the 

    Ludendorf University Docket Number that had been assigned to 

    Rams in Lamordia.  Ruthwell claims he and Rams had escaped 

    from the facility before its destruction 2 weeks ago.  He doesn’t 

    remember the Specimen or the letters they received from him.  

    Other brains are pleading for help or lashing out.  Notable brains 

    were the Thymrelgot (young Black Dragon) and Za’znadred the 

    Githyanki Knight fighting on behalf of the Lich Queen Vlaakith.

  • Tim used Knock to gain access to the Transporter Room where 

    they confront the Unspeakable Horror that nearly kills Tim, Victor, 

    and Fritigern before they defeat it and read the instructions to 

    Transport…

  • They program the console to operate the Transporter and they 

     all pile onto the Transporter pad…

  • They find themselves transported to different padded cells where 

    they are imprisoned and bound by straight jackets… only Tim is 

    not alone, Elise is there…

  • Cloak of the Bat

  • Mind Flayer killed = 2900 XP

  • Intellect Devourer killed = 450 XP

  • Grell killed = 700 XP

  • Unspeakable Horror killed 3900 XP

  • Total XP = 7950 XP

  • Tim and Fecus each receive 2650 XP

  • Gugula and Shelby each receive 1325 XP




Tuesday, March 3, 2026

Star Notch Stories Session #5

 

Shuyr Rilla's Completed Exorcism

 

Session 5- Sour Spring Hollow Exorcism

3/1/26

  • Boy and his team kill the 2 remaining Earth Hounds in the burial 

    ground just as 6 Hobbs Phantoms viciously attack.  Beavis finds 

    himself standing on the grave marked by sigil and not receiving 

    attacks.  He points out 1 of the cabins has the same sigil on its 

    door.  Boy instructs the team to run towards after they fight and 

    kill the 2nd wave of 3 Hobbs Phantoms.  

    Tarp and Kevin are struck down and revived during that wave.

  • At Oza’s cabin they catch a breather and pick up useful items. 

    They also find corn husk dolls that resemble Tarp and Kevin.  

    They pick those up, too.

  • Boy instructs them to run towards Burel’s cabin, where they 

    discover a loft with childish illustrations showing the fate of 

    Shuyr Rilla, a cleric of the Sovereign who tried to clear out the 

    Hobbs witches and was killed.

  • The 3rd cabin holds a spellbook called the Wayward Companion.

  • The 4th cabin is a Gardinel that eats Beavis.  Krishka collects 

    the doll on the well rim of Beavis.

  • They clear the Deadfall in the well and recover Shuyr Rilla’s 

    silver Holy Symbol of the Sovereign.

  • They start walking up the corn terrace towards the scarecrow, 

    who they have guessed is the corpse of Shuyr Rilla.

  • The Corn Dolls begin attacking those who picked them up.  

    Kevin is killed by a Corn Doll as Boy places the Holy Symbol 

    in the scarecrow’s hand.  More Hobbs Phantoms make a last 

    stand, but Boy and his team are successful against them.

  • A storm begins and washes away the corn, cabins, and 

    Hobbs Phantoms.

  • 3 Earth Hounds killed = 30 XP

  • 18 Hobbs Phantoms killed = 180 XP

  • 2 Corn Husk Dolls killed = 20 XP

  • Deadfall killed = 50 XP

  • Hatchet

  • Frying Pan

  • 5 Daggers

  • 3 Lanterns

  • 9 Flasks of Oil

  • Herbs, Salt, Corn Meal, Dried Meat, Pickles

  • 2 Hoes, 1 Shovel

  • 50’ Rope

  • Short Bow 12 Arrows

  • Tarot Deck

  • 1 SP 8 CP

  • X-Bow 12 Quarrels

  • Fiddle

  • 3 Healing Potions

  • The Wayward Companion Spellbook

    • Magic Aura

    • Patron Bond, Modeca

    • Ward Against Evil Eye

    • Keep the Ghosts at Bay

  • Total XP = 280 XP