Friday, September 11, 2026

50 Days Until Halloween 2026!

 

Halloween in the House of Lament

House of Lament

Major Editions and Versions

  • AD&D 2nd Edition (Darklords Supplement, 1993): The original short module 

    appeared in the RR1 Darklords accessory. It provided a bare-bones 

    framework and keyed map without room-by-room encounters, leaving most 

    details up to the Dungeon Master.

     

  • D&D 5th Edition (Van Richten's Guide to Ravenloft, 2021): The location was 

    fully updated and modernized into a 20-page introductory adventure for 

    levels 1–3, featuring mechanics for séances, a spirit board, and a revised 

    backstory tied to trapped spirits.

My Experiences Running House of Lament

I ran the 5e House of Lament adventure over four two-hour game sessions, but I think it 

could reasonably be run as a 1–2 session game of 4–8 hours. My campaign version had 

quite a bit of additional material because I was using the adventure as part of a larger story. 

I think this is quite doable as a Halloween One-Shot or Short Campaign.

I was running it as the entry and introduction to a new Domain of Dread in the campaign, 

Borca. The PCs had previously been adventuring in Darkon and found a unique entry from 

that Domain to Borca. I had two NPCs that I wanted to incorporate, and the  

House of Lament adventure sets you up with a choice of friendly NPCs. This was my first 

change to the adventure as written. I tied the friendly NPCs' backstory and motivation to 

the end-game resolution of the adventure.

The PCs in my campaign were higher level than the adventure's recommended level. This 

wasn't a barrier to our fun; my players enjoyed the mystery of the House and the situation 

the friendly NPCs were trying to resolve. The House is primarily an investigation and 

exploration scenario, so I don't think the recommended character level needs to be treated 

as a hard requirement. I think it is worth putting some effort into your choice of friendly 

NPCs because they can shape the PCs' perspective of the situation in the House.

Links to those sessions if you want to read further: 

Session #224

Session #225

Session #226

Session #227

 

Preparing to Run House of Lament

Read the adventure.

Choose the friendly NPCs that you will use to interact with the PCs.

Decide which spirit or spirits the party will contact during the three séances.

The hauntings of the House progress from a dormant state to an awakened state as the 

PCs explore the premises. You can roll on random tables to determine spirits and 

spectral activity, but depending on the spirit you choose for the séances, you might want 

to choose spirits and manifestations that complement your séance spirit.

The escape from the House is also flavored by the séance spirit, so re-read that part after 

you've made your choice and think through how you want to run the ending. A little 

preparation here will help the climax feel like a consequence of what happened during 

the séances rather than simply the final encounter of the adventure.

Final Thoughts

I really enjoyed running House of Lament. It worked well as part of a larger campaign, 

but I think it could easily be adapted into a Halloween One-Shot or Short Campaign. 

The House gives you a strong haunted-house framework, but there is enough flexibility 

for the DM to tailor the experience around the NPCs, spirits, and player characters.

I particularly like that the adventure gives the players reasons to explore rather than simply 

sending them from encounter to encounter. The séances gradually reveal more about the 

House and its inhabitants, and the final resolution gives the players an opportunity to decide 

what they are willing to sacrifice to escape.

The House provided the ghosts, the mysteries, and the bargains. My players provided the 

story.




Monday, September 7, 2026

A Different Game Last Night

Star Notch Stories in the Shudder Mountains

 

 

 A Different Game Last Night

 

Another Sunday night where we couldn't all make the game; this allowed me to run the Star Notch Stories instead of Ox Gives Way to Tiger.  Notes will go live on Substack first, on Saturday morning, 9/12/26.  You'll see them over here on blogger next Tuesday, 9/15/26.  If you have been following my little Halloween Countdown series, another installment comes out on Friday, 9/11/26.  I'll be highlighting the House of Lament adventure in that post!

Friday, September 4, 2026

Ctyri Ctvrt Chronicles Session #39

 

Another Wave of Oozanderthals

 

 

Session 39- Inside the Spire of Iron and Crystal Part 5

7/15/2026

  • The combined teams of Danika and Radomir continue to explore 

    the 2nd Egg.  They enter Room #36 from Room #37, and find it 

    expands into Room #35 and Room #38.  The lightning overhead 

    starts up again as they explore these areas.

  • In Room #33 they are able to study the bucket ladder and its 

    apparatus.  

  • They backtrack to head towards Room #39, but are attacked at the 

    intersection north of Room #35 by 2 Lightning Beetles.  They quickly 

    kill the giant insects and proceed to Room #39.

  • In Room #39 they encounter, fight and kill 5 Oozanderthals.

  • They explore Rooms #45, #23, and return to Room #33 via the 

    southern corridors.

  • They take already explored corridors to Room #34 and encounter 

    13 Oozanderthals.  10 of the monsters climb over the walls to circle 

    around and attack from behind.  While the “from behind 

    Oozanderthals” make their moves, the 3 in front of Danika and 

    Radomir’s teams get into a fight with the PCs.  The PCs kill 2 of 

    the monsters before the reinforcements arrive from behind.  The 

    remaining monsters are killed and the combined teams decide to 

    take a breather in this room before exploring further.

  • 18 Oozanderthals killed = 2160 XP

  • 2 Giant Lightning Beetles killed = 30 XP

  • Total XP = 2190 XP

  • Danika receives 1096 XP

  • Hallabera and Hinek each receive 547 XP






Monday, August 31, 2026

No Game Last Night


 

 

 

 No Game Last Night

One of the players was out due to work, so we didn't play the weekly Ox Gives Way to Tiger, Etc last night.  I think we'll be back at it next Sunday night.

If you like Ravenloft adventures, maybe you would like to check out my Substack, where I am posting a Ravenloft+Shadowdark+Solodark solo game video every once in awhile.  I call this mash-up Sololoft, and it has been a fun challenge to start working in the video medium.  Several sessions are posted and a new one will release this Saturday, September 5th.

We squeaked Ctyri Ctvrt Session #40 in this morning.  Notes for Session #39 will be on the Substack Wednesday.  If you don't want to visit the Substack, the Session #39 notes will be posted Friday here on the blogger site.

 

Monday, August 24, 2026

Ox --->Tiger --->Rabbit --->Dragon --->Snake --->Horse Campaign Session #234

Vana Boritsi arrives at the Ritter Garden Party.

 

 

 

Session 234- A Return to Barovia Part 84; Borca 11

8/23/2026

  • At the Ritter Estate, the Summer Garden Party guests have arrived 

    and the day’s festivities begin with a game of croquet.

  • Teams are picked and the game begins.  Team Rams is scattered 

    over 7 croquet teams and able to ask questions of the other guests 

    as the game proceeds.

    • Team 1 Tim, Mimsy Ritter, Aurek and Natalia Nuikin

      • Tim asked his team questions regarding the 

        Vorpal Sword, Lord Amthor Ocrotire, and what it was 

        like for Natalia to be imprisoned in the statuette.

    • Team 2 Victor, Darby Nuikin, Oscar and Roxanne Pretorius

    • Team 3 The Abbot, Lemmy Piechota, Barb and Bryce Ivliskova

    • Team 4 Elise, Brittany Ivliskova, Dobsen and Patara Olzanik

    • Team 5 Shelby, Zorisia Nobriskov, Eckhart Nobriskov, and 

      Carlo Tatenna

      • Shelby asks her team who their Darklord is, who the 

        unlikely couple is (Vana and Bertie Tatenna).

    • Team 6 Fecus, Tolashara Eris, Antwerp Ocrotire, and 

      Mable Boritsi

      • Fecus asks who he should watch out for in Borca, 

        the Noble Family Drama(s), and what their favorite 

        parts of Summer Garden Party are.

    • Team 7 Gugula, Anders Olzanik, Nicole Piechota, and 

      Bertie Tatenna

      • Gugula asks her team if Vana Boritsi is bad, 

        general gossip, the Ivliskova family, and if there is 

        tension between the 2 Darklords.


  • Gugula’s team and Elise’s team tied for 1st place.  Victor’s team loses 

    and 2 of his team mates, Oscar and Roxanne Pretorius, give him a 

    hard time about that.

  • After croquet, lunch is served, and then the string quartet begins 

    playing and the dancing begins.

  • Vana Boritsi’s carriage arrives during the afternoon of dancing.  She 

    joins the Summer Garden Party and introduces herself to Team Rams, 

    welcoming them to Borca.  She’s excited for them to be here during 

    Summer Garden Party Series.  She singles Fecus out for a dance 

    later, due to his gentlemanly behaviour.

  • Gugula receives the “Wore It Best” sash that is always awarded at the 

    Ritter Garden Party.

  • The dancing resumes and Vana latches on to Lemmy Piechota, a 

    young cavalier who seems to be her favorite at the moment.  After 

    several dances with him, she dances with several other cavaliers and 

    then takes a dance with Fecus.

  • The party ends and the majority of guests depart in their carriages.

  • Team Rams and the string quartet spend the night at the Ritter Estate.  

    The first 2 watches are uneventful for Fecus and Gugula, but Elise sits 

    the last watch and is attacked.

  • The attacker is an Ermordenung that poisons her to incapacity.  

    Gugula is the first to respond and fights back.  A round later Shelby 

    arrives.  The 2 of them are able to kill the assassin.

  • The Abbot heals Elise.

  • In the morning, Team Rams decide it’s time to go do city stuff between 

    now and the next garden party.  They will spend a few days in 

    Levkarest before attending the Ivliskova Estate Summer Garden Party.

  • Ermordenung killed = 1800 XP

  • Tim and Fecus each receive 600 XP

  • Gugula and Shelby each receive 300 XP




Saturday, August 22, 2026

Pisces Lunar Eclipse, Who Dis?

 


 

 

Pisces Lunar Eclipse, Who Dis?


The imagery that came to mind for this lunation is a seashell or clamshell phone in the 

hands of a mermaid.  It’s a new phone and she’s wondering who could possibly have the 

number and be calling her.  She doesn’t normally answer and her voicemail box is always 

full so you can’t leave a message.


Messages written in sand below the line of surf might be washed away before the thought 

is completed.


This must be a slippery one for me due to my South Node in Pisces.  I have Aries Rising, 

making Pisces my 12th house in the whole sign house system.  I can’t remember where 

exactly the 12th house begins in my chart in the Placidus house system, but that 

South Node is a late degree, so I think it’s in there, the 12th house.  


A misty light rain falls outside, and I’ve been melancholy since yesterday (Friday).  

At some point today, we transition from Leo season to Virgo season.  The Lion passes 

his baton to the Virgin Accountant.  She’s ready to see the harvest’s yield, all counted, 

labeled, and stored properly.


Meanwhile, on Thursday the 27th of August, the Siren will answer her new seashell phone, 

“Who Dis?”  And the caller will have forgotten.  They don’t know why they’re calling, 

they don’t know who they are, maybe it’s because their pet hermit crab isn’t doing well?


Yeah.  This one feels weird already folks.

 

Here is the link to my Substack. 

Friday, August 21, 2026

70 Days Until Halloween 2026!


 

 

 

Haunted Houses of Ravenloft


This is a little exploration into some of the Ravenloft adventure sites that you might adapt 

to a Halloween One Shot or Short Campaign.  It isn’t comprehensive; across all of the 

editions there are probably a number of great locations for a Halloween One Shot or 

Short Campaign.  I myself have run Castle Ravenloft, House of Lament, and Old 

Bonegrinder.  I will refer you to a couple of other articles for Castle Ravenloft, but I think I 

have enough to say about House of Lament and Old Bonegrinder to give them their own 

write-ups later.  Lord Donskoy’s Keep is from one of the Ravenloft novels and I’m thinking 

of adapting that location into an adventuring location.


  1. Castle Ravenloft.  The obvious because it was the first.  Pick your version/edition.  

    I6 Ravenloft, the 5e version in Curse of Strahd, or one of the versions from the 

    2e-4e editions.  Two veteran DMs, Mike Shea and James Introcaso, each have a 

    blog article giving advice on how to make this work as a “Halloween One-Shot”.  

    Here are links to their articles:  


https://worldbuilderblog.me/tag/ravenloft/


https://slyflourish.com/running_ravenloft.html


  1. House of Lament.  The version I have is in the 5e Van Richten’s Guide to Ravenloft, 

    but a quick google search told me this existed in a supplement in 2e.  I have recently 

    folded this adventure into my wider Domains of Dread arc and my players said they 

    really liked it.  I didn’t change much about the House and its ghostly inhabitants, but 

    I did re-frame the beginning to insert it into my campaign.  Part of the re-frame was 

    swapping out the friendly NPCs from the suggested assortment to some I had 

    already chosen and tying their motivations to the House of Lament situation.


  1. Death House.  WoTC 5e might have sold this to you twice if you have both 

    Curse of Strahd and Vecna Eve of Ruin.  It’s intended as an entry level adventure in 

    Curse of Strahd; as a chapter in Vecna Eve of Ruin, the character level suggested is 

    14.  I haven’t run this at either tier of play, but I’m curious to try it.


  1. Old Bonegrinder.  Technically not a house, but does anyone else think this is a 

    great adventure site?  I’ve run this in my Curse of Strahd arc and this was another hit 

    with my players.  The PCs saved the children, but the Hags escaped and popped up 

    later in the campaign.


  1. Lord Donskoy’s Keep.  This is the setting of the Ravenloft novel, To Sleep with Evil.  

    I’m in the middle of reading the novel and I think this location would be fun to adapt 

    to an adventuring site.  Toad familiars for the win!


So dear readers, what are your favorite candidates for a Halloween One-Shot or Short 

Campaign?