Tuesday, September 22, 2026

Ox --->Tiger --->Rabbit --->Dragon --->Snake --->Horse Campaign Session #236

Host of Degravo Playhouse, Ivan Dilisnya

 

 

 

Session 236- A Return to Barovia Part 86; Borca 13

9/21/2026

  • Along the way to Degravo, Team Rams give a hype pitch to Quintinus 

    and Eogan and an additional 10 GP each.

  • At the bottom of the driveway up to Degravo (the Dilisnya Estate), 

    a family of bears appear to be having a picnic in the last grove of 

    trees before the treeline.

  • The dog that followed Team Rams through the Borcan countryside 

    positions itself between them and the Teddy Bear Picnic and barks 

    in a warning way and tries to herd Team Rams away from the scene.  

    Team Rams push forward to investigate a little more closely and the 

    dog runs away.

  • As they get closer to the “Teddy Bear Picnic” they realize that the 

    figures are clockwork manikins and their food and drink is spoiled 

    and rotting.  A cloud of insects seems to be attracted to the feast.  

    Team Rams decide not to investigate further and climb up the 

    driveway to knock on the door of the main entrance of Degravo.

  • A female voice can be heard on the other side of the door, and 

    the door opens.  Alyna Dilisnya (Ivan’s manikin “daughter”) invites 

    them into the entrance hall and escorts them into the concession 

    stand to pick up snacks before the show.

  • Manikins behind the concession counter serve International Delights 

    instant coffee and stale pretzels.  The Abbot casts Purify Food and 

    Water on the refreshments and the pretzels become more palatable.

  • Alyna returns, apologizes for not introducing herself and apologizes 

    for her bad manners.  She then leads Team Rams into the Playhouse 

    beyond the concession stand.

  • Rams are seated in the front row of the theater.  A curtain opens and 

    a manikin “magician” puts on a magic show.  

  • After the magic show, the curtain closes and re-opens to reveal a 

    string quartet of animal headed manikins; Squirrel, Fox, Toad, and 

    Crow play some songs for Team Rams.

  • When the string quartet finishes, the curtain closes.  Team Rams hear 

    some thumping and mechanical noises before the curtain opens 

    again.

  • When the curtain opens for the last act, Ivan Dilisnya is there in his 

    mechanical hospital bed.  He is excited to meet his guests and quickly 

    proposes they “play a game” with him.

  • The game he proposes is a convoluted scheme to embarrass his 

    cousin Vana Boritsi at a future Garden Party.  He dangles the location 

    of a piece of the Vorpal Sword Team Rams are searching for in Borca 

    as the reward for participating in the game.  

  • Although Ivan’s appearance is quite monstrous, Team Rams seem 

    charmed by him and politely discuss Ivan’s schemes with him.

  • Ivan invites Team Rams to be his guests at Degravo between the 

    upcoming Summer Garden Party Series events.

  • Ivan’s mechanical bed starts making an alarming sound and it takes 

    him away from the playhouse.

  • Alyna shows Team Rams to the guest rooms of Degravo.  They are 

    decorated according to gender.  If you are in a “boys room” the color 

    scheme is blue and the toys are an adult sized rocking horse and a 

    set of toy soldiers.  If you are in a “girls room” the color scheme is pink 

    and the toys are the adult sized rocking horse and a doll house set.

  • Rams set watch.  On the first watch, Tim does stretching and memory 

    exercises in the hall to pass the time.  A soldier in a wagon toy comes 

    rolling down the hall past Tim, cruises to the end of the hall, trunks 

    around and moves past Tim, noting his position, before returning from 

    whence it came.

  • On the second watch, Fecus sorts inventory and uses his X-Ray Ring 

    to peer into the surrounding rooms.  He is able to detect all of his team 

    members sleeping in their rooms, except the Abbot, who is meditating.

  • Elise sits the third watch and it is uneventful.




Monday, September 21, 2026

Game Tonight; Notes Tomorrow!?!


 

 

 

    One of the players had to re-schedule due to workload.  Instead of the usual Sunday night game, we will play tonight!  Later today, I'll be working on my preparation of Ivan Dilisnya's estate, Degravo.  The actual play notes from the session should go out some time tomorrow.  

    Today's the last day of astrological summer for those of us in the Northern Hemisphere.  Here in the PNW, it has felt like autumn since September 1st, almost like a switch got flipped.  From the hands of Virgo to the Claws of the Scorpion (an ancient term for Libra!), we slip into spooky season.  I'm celebrating my birthday later this week with a Full Moon in Aries to beam down upon my aging bones;)  Have a wonderful week friends!

Tuesday, September 15, 2026

Star Notch Stories Session #6

Man Bats attack!

 

 

 

Session 6- Taking a Gander at Yander Mountain

9/6/26

  • Boy and his team bury Beavis and Kevin in Sour Springs Hollow.  

    The morale rolls for Anders and Tarp are poor; they’re grumbling 

    about the loss of their friends.

  • Boy decides to take the long way home.  He takes the party to 

    Ugly Bottom to cash in an invitation to hospitality from the Farlow 

    family.

  • They sell a Snakeskin Alter Cloth for 100 GP to the Smith.

  • They travel the next day to Hark to investigate the rumors of 

    “Fetch Lights”.  In Hark they learn the road around Yander Mountain 

    is dangerous.  A few massacres have occurred in the closest farms 

    to the road around Yander Mountain.

  • They walk up to the mountain and discover caves above the road.  

    They investigate 1 that contains old bear bones.  Krishka tells Boy 

    that the exploration should be put on hold until morale improves 

    among the party.

  • They leave the area and have a dicey bridge crossing over the 

    Drowning River.  Luck is spent crossing it.  Closer to home, they 

    see a Giant Buzzard flying above Carrion Peak.

  • At home, the Hendershot Farm, the corn harvest is in and the still is 

    getting set up.  They remain a few days to help with the Moonshine 

    batches.  Everyone has a chance to heal during this time.

  • They travel to Green Downs to hire 4 farmboys (10 GP each) and sell 

    100 GP of gems.

  • Travelling back towards Hark, they see the Giant Buzzard over 

    Carrion Peak.

  • Later on a ridge they are attacked by 5 Man Bats.  One of the Man 

    Bats picked Ciba up and dropped her, injuring her badly.  Boy renders 

    aid to Ciba, stabilizing her.

  • We ended mid-combat.

Monday, September 14, 2026

Ox --->Tiger --->Rabbit --->Dragon --->Snake --->Horse Campaign Session #235

Momo Ivliskova and Gugula talk at Dengar's Retreat

 

 

 

Session 235- A Return to Barovia Part 85; Borca 12

9/13/2026

  • Team Rams arrive in Levkarest and get straight to business.

  • Fecus sells valuables to Escriva’s Emporium.

  • Tim buys spells at Turtle Hat Magic Shop.  And a Wand of Fireball 

    (13 charges).

  • Team Rams go to Dengar’s Retreat and have 2 rounds of drinks 

    and gather the following rumors:

    • Agents of both Darklords are more numerous in the city 

      recently.

    • Momo Ivliskova introduces herself to Gugula and tells her she 

      thinks Lemmy Piechota has been poisoned by Vana Boritsi.  

      She’s curious if Fecus (who danced with Vana) is showing any 

      symptoms.  She’s worried about her family’s upcoming 

      Garden Party.

    • They bump into Eckhart Nobriskov.  He invites them to stay at 

      his family’s townhouse.  He warns Shelby about the assassins 

      rumored to be active in the city.  Team Rams go back there 

      with him after drinks and dinner.

  • Watches are doubled and set.  The night passes uneventfully.

  • The party decides to go visit Ivan Dilisnya before attending the 

    Ivliskova party in 5 days.

  • They hire two “meat shields” before leaving Levkarest.  Quintinus a 

    former soldier and Eogan an unemployed lumberjack.

  • The trip to the Dilisnya Estate is uneventful with the exception of a 

    friendly dog that follows them.



Friday, September 11, 2026

50 Days Until Halloween 2026!

 

Halloween in the House of Lament

House of Lament

Major Editions and Versions

  • AD&D 2nd Edition (Darklords Supplement, 1993): The original short module 

    appeared in the RR1 Darklords accessory. It provided a bare-bones 

    framework and keyed map without room-by-room encounters, leaving most 

    details up to the Dungeon Master.

     

  • D&D 5th Edition (Van Richten's Guide to Ravenloft, 2021): The location was 

    fully updated and modernized into a 20-page introductory adventure for 

    levels 1–3, featuring mechanics for séances, a spirit board, and a revised 

    backstory tied to trapped spirits.

My Experiences Running House of Lament

I ran the 5e House of Lament adventure over four two-hour game sessions, but I think it 

could reasonably be run as a 1–2 session game of 4–8 hours. My campaign version had 

quite a bit of additional material because I was using the adventure as part of a larger story. 

I think this is quite doable as a Halloween One-Shot or Short Campaign.

I was running it as the entry and introduction to a new Domain of Dread in the campaign, 

Borca. The PCs had previously been adventuring in Darkon and found a unique entry from 

that Domain to Borca. I had two NPCs that I wanted to incorporate, and the  

House of Lament adventure sets you up with a choice of friendly NPCs. This was my first 

change to the adventure as written. I tied the friendly NPCs' backstory and motivation to 

the end-game resolution of the adventure.

The PCs in my campaign were higher level than the adventure's recommended level. This 

wasn't a barrier to our fun; my players enjoyed the mystery of the House and the situation 

the friendly NPCs were trying to resolve. The House is primarily an investigation and 

exploration scenario, so I don't think the recommended character level needs to be treated 

as a hard requirement. I think it is worth putting some effort into your choice of friendly 

NPCs because they can shape the PCs' perspective of the situation in the House.

Links to those sessions if you want to read further: 

Session #224

Session #225

Session #226

Session #227

 

Preparing to Run House of Lament

Read the adventure.

Choose the friendly NPCs that you will use to interact with the PCs.

Decide which spirit or spirits the party will contact during the three séances.

The hauntings of the House progress from a dormant state to an awakened state as the 

PCs explore the premises. You can roll on random tables to determine spirits and 

spectral activity, but depending on the spirit you choose for the séances, you might want 

to choose spirits and manifestations that complement your séance spirit.

The escape from the House is also flavored by the séance spirit, so re-read that part after 

you've made your choice and think through how you want to run the ending. A little 

preparation here will help the climax feel like a consequence of what happened during 

the séances rather than simply the final encounter of the adventure.

Final Thoughts

I really enjoyed running House of Lament. It worked well as part of a larger campaign, 

but I think it could easily be adapted into a Halloween One-Shot or Short Campaign. 

The House gives you a strong haunted-house framework, but there is enough flexibility 

for the DM to tailor the experience around the NPCs, spirits, and player characters.

I particularly like that the adventure gives the players reasons to explore rather than simply 

sending them from encounter to encounter. The séances gradually reveal more about the 

House and its inhabitants, and the final resolution gives the players an opportunity to decide 

what they are willing to sacrifice to escape.

The House provided the ghosts, the mysteries, and the bargains. My players provided the 

story.




Monday, September 7, 2026

A Different Game Last Night

Star Notch Stories in the Shudder Mountains

 

 

 A Different Game Last Night

 

Another Sunday night where we couldn't all make the game; this allowed me to run the Star Notch Stories instead of Ox Gives Way to Tiger.  Notes will go live on Substack first, on Saturday morning, 9/12/26.  You'll see them over here on blogger next Tuesday, 9/15/26.  If you have been following my little Halloween Countdown series, another installment comes out on Friday, 9/11/26.  I'll be highlighting the House of Lament adventure in that post!

Friday, September 4, 2026

Ctyri Ctvrt Chronicles Session #39

 

Another Wave of Oozanderthals

 

 

Session 39- Inside the Spire of Iron and Crystal Part 5

7/15/2026

  • The combined teams of Danika and Radomir continue to explore 

    the 2nd Egg.  They enter Room #36 from Room #37, and find it 

    expands into Room #35 and Room #38.  The lightning overhead 

    starts up again as they explore these areas.

  • In Room #33 they are able to study the bucket ladder and its 

    apparatus.  

  • They backtrack to head towards Room #39, but are attacked at the 

    intersection north of Room #35 by 2 Lightning Beetles.  They quickly 

    kill the giant insects and proceed to Room #39.

  • In Room #39 they encounter, fight and kill 5 Oozanderthals.

  • They explore Rooms #45, #23, and return to Room #33 via the 

    southern corridors.

  • They take already explored corridors to Room #34 and encounter 

    13 Oozanderthals.  10 of the monsters climb over the walls to circle 

    around and attack from behind.  While the “from behind 

    Oozanderthals” make their moves, the 3 in front of Danika and 

    Radomir’s teams get into a fight with the PCs.  The PCs kill 2 of 

    the monsters before the reinforcements arrive from behind.  The 

    remaining monsters are killed and the combined teams decide to 

    take a breather in this room before exploring further.

  • 18 Oozanderthals killed = 2160 XP

  • 2 Giant Lightning Beetles killed = 30 XP

  • Total XP = 2190 XP

  • Danika receives 1096 XP

  • Hallabera and Hinek each receive 547 XP