Friday, August 21, 2026

70 Days until Halloween 2026!


 

 

 

Haunted Houses of Ravenloft


This is a little exploration into some of the Ravenloft adventure sites that you might adapt 

to a Halloween One Shot or Short Campaign.  It isn’t comprehensive; across all of the 

editions there are probably a number of great locations for a Halloween One Shot or 

Short Campaign.  I myself have run Castle Ravenloft, House of Lament, and Old 

Bonegrinder.  I will refer you to a couple of other articles for Castle Ravenloft, but I think I 

have enough to say about House of Lament and Old Bonegrinder to give them their own 

write-ups later.  Lord Donskoy’s Keep is from one of the Ravenloft novels and I’m thinking 

of adapting that location into an adventuring location.


  1. Castle Ravenloft.  The obvious because it was the first.  Pick your version/edition.  

    I6 Ravenloft, the 5e version in Curse of Strahd, or one of the versions from the 

    2e-4e editions.  Two veteran DMs, Mike Shea and James Introcaso, each have a 

    blog article giving advice on how to make this work as a “Halloween One-Shot”.  

    Here are links to their articles:  


https://worldbuilderblog.me/tag/ravenloft/


https://slyflourish.com/running_ravenloft.html


  1. House of Lament.  The version I have is in the 5e Van Richten’s Guide to Ravenloft, 

    but a quick google search told me this existed in a supplement in 2e.  I have recently 

    folded this adventure into my wider Domains of Dread arc and my players said they 

    really liked it.  I didn’t change much about the House and its ghostly inhabitants, but 

    I did re-frame the beginning to insert it into my campaign.  Part of the re-frame was 

    swapping out the friendly NPCs from the suggested assortment to some I had 

    already chosen and tying their motivations to the House of Lament situation.


  1. Death House.  WoTC 5e might have sold this to you twice if you have both 

    Curse of Strahd and Vecna Eve of Ruin.  It’s intended as an entry level adventure in 

    Curse of Strahd; as a chapter in Vecna Eve of Ruin, the character level suggested is 

    14.  I haven’t run this at either tier of play, but I’m curious to try it.


  1. Old Bonegrinder.  Technically not a house, but does anyone else think this is a 

    great adventure site?  I’ve run this in my Curse of Strahd arc and this was another hit 

    with my players.  The PCs saved the children, but the Hags escaped and popped up 

    later in the campaign.


  1. Lord Donskoy’s Keep.  This is the setting of the Ravenloft novel, To Sleep with Evil.  

    I’m in the middle of reading the novel and I think this location would be fun to adapt 

    to an adventuring site.  Toad familiars for the win!


So dear readers, what are your favorite candidates for a Halloween One-Shot or Short 

Campaign?

Monday, August 17, 2026

Ox --->Tiger --->Rabbit --->Dragon --->Snake --->Horse Campaign Session #233

 

Guests arrive during breakfast at the Ritter Estate.

Session 233- A Return to Barovia Part 83; Borca 10

8/16/2026

  • Team Rams’ tour of Ritter Estate by the stable boy Mickey 

    ends in the afternoon.

  • They have a quick dinner with Mimsy and Franco who both 

    have more sewing to do; Mimsy has found her fabric for her 

    own dress and is eager to complete it.  Franco has taken on 

    another project that needs to be completed before the garden 

    party tomorrow.

  • Mimsy and Team Rams learn Dmitri has returned to 

    Nuikin Estate, presumably for family reasons.  Mimsy is 

    visibly disappointed.

  • Franco tells Team Rams they may entertain themselves this 

    evening while he and Mimsy continue to finish their sewing 

    projects.

  • Franco’s suggestion for entertainment is for Team Rams to 

    visit his library/music room where a string quartet is practicing 

    for tomorrow’s party.  Otherwise, they are free to explore the 

    property, now that they have had a tour from Mickey.

  • Team Rams have a few music lovers who decide to visit the 

    library and watch the string quartet.  Tim, Victor, The Abbot, 

    and Elise arrive just as the string quartet are tuning up.  The 

    musicians introduce themselves and one happens to be a 

    cousin of Dmitri; she’s wondering where he went because she 

    thought he was traveling with Team Rams.  She jokes about 

    his avoidance of Summer Garden Party Series in general and 

    Vana Boritsi specifically.

  • The other 3 members of Team Rams (Gugula, Shelby, and Fecus) 

    poke around outside in the groundkeeper’s sheds.  Pavilion tents 

    have been erected since their garden tour earlier in the day.  

    Their explorations move inside.  They find a “secret” staircase 

    that leads from the portrait gallery to the second floor.  They 

    then visit the kitchen, where cook is finishing up her evening 

    chores.  She feeds them leftover chicken pot pies and 

    strawberry turnovers.  She hints that Franco is working on a 

    gown for Vana Boritsi, who is rumored to be attending the 

    Ritter Garden Party tomorrow night.  They visit the wine cellar, 

    but find nothing of interest.  When they come back up to the 

    kitchen, Mimsy is stuffing her face with strawberry turnovers in 

    her half-finished dress.  She finishes and returns to her room to 

    finish her dress.

  • The members of Team Rams watching the string quartet learn 

    some bits of gossip about Mimsy and her cohort of other 

    debutantes and cavaliers (young unmarried men and women).  

    They hear some of the names of other guests who are arriving 

    tomorrow.

  • The sneaky 3 explore more of the mansion, finding Charlie 

    Ritter’s old bedroom and workshop.

  • Team Rams reunite after the string quartet finishes their 

    practice session.  Watches are set.  Gugula tries her clothes 

    on again during her watch, otherwise no night time encounters 

    happen.

  • In the morning, Team Rams find a more crowded dining room 

    for breakfast, as the musicians are at the table.  In the middle 

    of breakfast several guests arrive.  Some are already known to 

    Team Rams: Barb and Bryce Ivliskova along with Oscar and 

    Roxanne Pretorius were “assisted” by Team Rams in defeating 

    a group of thugs on the road the other day.  The Ivliskova’s also 

    include Brittany, another of the season’s debutantes and a dear 

    friend of Mimsy.  We end the session with the friendly faces of 

    Aurek and Natalia Nuikin arriving during breakfast.






Monday, August 10, 2026

Ox --->Tiger --->Rabbit --->Dragon --->Snake --->Horse Campaign Session #232

More drama in the Ritter hunting cabin.

 

 

 

 Session 232- A Return to Barovia Part 82; Borca 9

8/9/2026

  • Team Rams, Dmitri Nuikin, and Mimsy Ritter are greeted by 

    Franco Ritter as they arrive at Vetistiqua after travelling from 

    Ocrotire Estate.

  • Franco Ritter thanks the adventurers warmly and profusely for 

    bringing Mimsy back in one piece.  He hints at a rivalry with 

    Lord Amthor Ocrotire when both were young men, but he’s 

    also very sympathetic to Lord Amthor’s tragic loss of his young 

    family long ago.

  • All of Team Rams are given beautifully tailored fancy dress 

    outfits for the Summer Garden Party Series crafted by 

    Franco Ritter himself.

  • Team Rams and Dmitri are invited to spend the night at the 

    Ritter Estate and they agree to stay the night.

  • The watches are set and the night passes uneventfully.  Fecus 

    and Gugula use their watch time to try on their new outfits.

  • Dmitri, who had taken the last watch, went down to the kitchen 

    early for a cup of coffee.  When he returned to the wing of the 

    house that Team Rams’ rooms are, he overhears Mimsy crying 

    and screaming at her maid regarding the missing bolt of fabric 

    for the dress MImsy will sew for herself.

  • Everyone, but Tim and Fecus go down to breakfast right away.  

    Tim casts Locate Object and realizes the fabric is up in a maid’s 

    room in the servants’ quarters in the attic.  

  • Tim and Fecus use the various items they own 

    (Rings of Invisibility, etc.) to sneak up to the servants’ quarters 

    and find the fabric.  They quietly return it to Mimsy’s bedroom, 

    then they go down to breakfast.

  • At breakfast, Franco tells Team Rams that he and Mimsy will be 

    busy with their last sewing projects today.  He has arranged to 

    have one of the servants give them a tour of the estate.  He pulls 

    Tim and Fecus aside to talk to them about his erstwhile secretary, 

    Mario, who they had “met” a few days ago in the estate’s hunting 

    cabin.  Mario has been in a deep depression since Charlie’s death, 

    and Franco worries he will be a problem during the upcoming 

    Summer Garden Party.

  • At the end of breakfast, Franco and MImsy have left to go work.  

    The cook and a stable boy named Mickey come into the dining room.  

    The cook asks Team Rams what they like to eat and they are a bit 

    shy about making requests.  Dmitri says Ritter’s cook is a 

    phenomenal baker, and Tim says it’s been awhile since he has had 

    a good pot pie.  They follow Mickey around that morning, getting a 

    tour of the estate’s gardens, orchard, stables, and kennel.

  • Around mid-morning, they ask to be led over to the hunting cabin 

    to check on Mario.  Mickey shows them the shortcut through the 

    orchard, but refuses to go into the hunting cabin with them.  He 

    waits outside.

  • At the front door of the cabin, a wave of self-loathing washes over 

    Tim, Gugula, and Shelby.  Fecus is unaffected.  The Abbot tells 

    Team Rams that this cabin is affected by its inhabitant’s spiritual 

    decay.

  • Mario allows Team Rams to enter.  They notice he has another 

    slime creature in the corner.

  • Things become tense with Mario and conflict breaks out.

  • The Memory Slime targets Gugula with its Memory Siphon power, 

    and steals her memory of trying on her new outfit the night before.

  • Mario casts Web on Gugula, the Abbot, Fecus, and Time.  They are 

    immobilized and the rest of the Team have to carry on fighting without 

    them.

  • They kill the Memory Slime and subdue Mario.  The webbed 

    characters break free.

  • Team Rams interrogate Mario and learn that he was using the 

    Memory Slimes to blunt his crushing memories of his involvement 

    in Charlie Ritter’s death.  He was tricked into doing something for 

    an unnamed woman of high status (they assume he means 

    Vana Boritsi).  It resulted in Charlie’s death, and Mario has been 

    haunted by the guilt and shame ever since.

  • Dmitri tells Team Rams he must act on this knowledge.  Charlie 

    had been his brother-in-law.  Dmitri says he needs to execute Mario 

    to satisfy his family’s honor, especially his heart-broken sister, Katya.

  • Dmitri unties Mario and asks if Mario wants a weapon to defend 

    himself in a duel.  Mario refuses, he seems like he just wants to be 

    put out of his misery.  Dmitri stabs Mario with his short sword, killing 

    him.

  • He tells Team Rams that he takes full responsibility for the killing and 

    will inform Franco Ritter himself.

  • Team Rams, Dmitri, and Mickey head back to the main house and 

    Dmitri goes straight to Franco’s workshop to inform him of Mario’s 

    demise, he leaves the estate afterwards.  Team Rams have a lunch 

    of foldover chicken pot pies and strawberry foldover pastries with 

    coffee and lemonade.

  • After lunch, Mickey takes them to the portrait gallery.  Team Rams 

    get to see the Ritter family portraits, including a picture of Charlie 

    and Katya in their wedding outfits.

  • Memory Slime killed = 700 XP

  • Mario the Memory Farmer killed = 450 XP

  • Mario’s Spellbook