Showing posts with label Halloween Countdown. Show all posts
Showing posts with label Halloween Countdown. Show all posts

Friday, September 11, 2026

50 Days Until Halloween 2026!

 

Halloween in the House of Lament

House of Lament

Major Editions and Versions

  • AD&D 2nd Edition (Darklords Supplement, 1993): The original short module 

    appeared in the RR1 Darklords accessory. It provided a bare-bones 

    framework and keyed map without room-by-room encounters, leaving most 

    details up to the Dungeon Master.

     

  • D&D 5th Edition (Van Richten's Guide to Ravenloft, 2021): The location was 

    fully updated and modernized into a 20-page introductory adventure for 

    levels 1–3, featuring mechanics for séances, a spirit board, and a revised 

    backstory tied to trapped spirits.

My Experiences Running House of Lament

I ran the 5e House of Lament adventure over four two-hour game sessions, but I think it 

could reasonably be run as a 1–2 session game of 4–8 hours. My campaign version had 

quite a bit of additional material because I was using the adventure as part of a larger story. 

I think this is quite doable as a Halloween One-Shot or Short Campaign.

I was running it as the entry and introduction to a new Domain of Dread in the campaign, 

Borca. The PCs had previously been adventuring in Darkon and found a unique entry from 

that Domain to Borca. I had two NPCs that I wanted to incorporate, and the  

House of Lament adventure sets you up with a choice of friendly NPCs. This was my first 

change to the adventure as written. I tied the friendly NPCs' backstory and motivation to 

the end-game resolution of the adventure.

The PCs in my campaign were higher level than the adventure's recommended level. This 

wasn't a barrier to our fun; my players enjoyed the mystery of the House and the situation 

the friendly NPCs were trying to resolve. The House is primarily an investigation and 

exploration scenario, so I don't think the recommended character level needs to be treated 

as a hard requirement. I think it is worth putting some effort into your choice of friendly 

NPCs because they can shape the PCs' perspective of the situation in the House.

Links to those sessions if you want to read further: 

Session #224

Session #225

Session #226

Session #227

 

Preparing to Run House of Lament

Read the adventure.

Choose the friendly NPCs that you will use to interact with the PCs.

Decide which spirit or spirits the party will contact during the three séances.

The hauntings of the House progress from a dormant state to an awakened state as the 

PCs explore the premises. You can roll on random tables to determine spirits and 

spectral activity, but depending on the spirit you choose for the séances, you might want 

to choose spirits and manifestations that complement your séance spirit.

The escape from the House is also flavored by the séance spirit, so re-read that part after 

you've made your choice and think through how you want to run the ending. A little 

preparation here will help the climax feel like a consequence of what happened during 

the séances rather than simply the final encounter of the adventure.

Final Thoughts

I really enjoyed running House of Lament. It worked well as part of a larger campaign, 

but I think it could easily be adapted into a Halloween One-Shot or Short Campaign. 

The House gives you a strong haunted-house framework, but there is enough flexibility 

for the DM to tailor the experience around the NPCs, spirits, and player characters.

I particularly like that the adventure gives the players reasons to explore rather than simply 

sending them from encounter to encounter. The séances gradually reveal more about the 

House and its inhabitants, and the final resolution gives the players an opportunity to decide 

what they are willing to sacrifice to escape.

The House provided the ghosts, the mysteries, and the bargains. My players provided the 

story.




Friday, August 21, 2026

70 Days Until Halloween 2026!


 

 

 

Haunted Houses of Ravenloft


This is a little exploration into some of the Ravenloft adventure sites that you might adapt 

to a Halloween One Shot or Short Campaign.  It isn’t comprehensive; across all of the 

editions there are probably a number of great locations for a Halloween One Shot or 

Short Campaign.  I myself have run Castle Ravenloft, House of Lament, and Old 

Bonegrinder.  I will refer you to a couple of other articles for Castle Ravenloft, but I think I 

have enough to say about House of Lament and Old Bonegrinder to give them their own 

write-ups later.  Lord Donskoy’s Keep is from one of the Ravenloft novels and I’m thinking 

of adapting that location into an adventuring location.


  1. Castle Ravenloft.  The obvious because it was the first.  Pick your version/edition.  

    I6 Ravenloft, the 5e version in Curse of Strahd, or one of the versions from the 

    2e-4e editions.  Two veteran DMs, Mike Shea and James Introcaso, each have a 

    blog article giving advice on how to make this work as a “Halloween One-Shot”.  

    Here are links to their articles:  


https://worldbuilderblog.me/tag/ravenloft/


https://slyflourish.com/running_ravenloft.html


  1. House of Lament.  The version I have is in the 5e Van Richten’s Guide to Ravenloft, 

    but a quick google search told me this existed in a supplement in 2e.  I have recently 

    folded this adventure into my wider Domains of Dread arc and my players said they 

    really liked it.  I didn’t change much about the House and its ghostly inhabitants, but 

    I did re-frame the beginning to insert it into my campaign.  Part of the re-frame was 

    swapping out the friendly NPCs from the suggested assortment to some I had 

    already chosen and tying their motivations to the House of Lament situation.


  1. Death House.  WoTC 5e might have sold this to you twice if you have both 

    Curse of Strahd and Vecna Eve of Ruin.  It’s intended as an entry level adventure in 

    Curse of Strahd; as a chapter in Vecna Eve of Ruin, the character level suggested is 

    14.  I haven’t run this at either tier of play, but I’m curious to try it.


  1. Old Bonegrinder.  Technically not a house, but does anyone else think this is a 

    great adventure site?  I’ve run this in my Curse of Strahd arc and this was another hit 

    with my players.  The PCs saved the children, but the Hags escaped and popped up 

    later in the campaign.


  1. Lord Donskoy’s Keep.  This is the setting of the Ravenloft novel, To Sleep with Evil.  

    I’m in the middle of reading the novel and I think this location would be fun to adapt 

    to an adventuring site.  Toad familiars for the win!


So dear readers, what are your favorite candidates for a Halloween One-Shot or Short 

Campaign?

Friday, July 31, 2026

91 Days Until Halloween 2026!

91 Days Until Halloween!

 

 

 

   

 Prologue

 

     I have a deep and abiding love of Halloween.  I don't always dress up.  I don't always go 

out for a party.  But I do observe.

    The last several years, I've put my seasonal efforts into my Halloween RPG sessions.  

In 2023, I ran my own version of a One Night in Castle Ravenloft, inspired by a video and 

article by Mike Shea and an article by James Introcaso.  I run my game in a 2 hour time slot, 

so I stretched the "One Night" into a "Three Night" version and my players enjoyed the brief 

visit to Barovia's most famous castle.  I called it "Halloween Extravaganza 1".  I think the 

articles' assumptions are that these will be "One Shot" games, but I chose to fold the event 

into my campaign

    The next year, 2024, I asked if they would like to return and they said yes.  I anticipated 

a deeper dig into the setting by my players and I haven't been disappointed; we're 

technically still playing "Halloween Extravaganza 2", nearly two years later.  They are no 

longer in Barovia, the campaign has pushed into other Domains of Dread.

    In both instances, I began planning those Halloween games in the summer months.  A 

poll on Youtube recently asked when DMs begin preparing for their Halloween RPGs.  I 

think their were 3 options: several months before, several weeks before, or no preparation 

at all.  I obviously fall into the early prep category.  

    I began planning for "Halloween Extravaganza 1" several months before because as I 

mentioned above, I folded this into my already almost 2 year old campaign.  My players 

were exploring the megadungeon Dwimmermount with their many hirelings when I used 

the Mists to abduct 4 characters while they were sleeping (the hireling on watch didn't 

notice the disappearance of the 4).  The 4 characters woke up in a moving carriage with 

Madame Eva, she gave them a modified Tarokka Card reading (you edit the card deck to 

only include cards that are associated with a location in Castle Ravenloft) before the 

carriage stops in the courtyard of Castle Ravenloft.  Over the 3 sessions of 

"Halloween Extravaganza 1" the 4 characters meet Rahadin, Ireena, and Strahd.  

Ireena leads them to 2 of the item locations and they discover the 3rd on their own.  A 

few tough fights with vampire spawn in the crypts before the end game where they 

fought smart and had some luck in killing Strahd and 3 of his brides.  They 4 characters 

are whisked away by the Mist and awaken back in Dwimmermount just as the rest of the 

adventuring party is stirring after the night's rest.  They know they went somewhere and 

have several items to prove it, but I left the event inexplicable and they continued to 

explore Dwimmermount and it's wonders for a year of game sessions.

    Taking us to the prep that I began in the summer of '24 to set the tone for a return to 

Barovia.  I did this by having 3 of the characters dream about some scenes occurring in 

Castle Ravenloft, then the wider domain of Barovia.  The 4th character did not dream of 

Barovia, because I decided the domain was blocking/or blocked by her due to her using 

the Sun Sword to deal the killing blow to Strahd.  Another character would be chosen by 

the player to take into Barovia when the time came.  Helping Ireena would be the 

emphasis/hook for "Halloween Extravaganza 2".  The next bit of prep work was for me to 

go over the CoS book and get a handle on what NPCs and locations were interesting to 

me and edit out or de-emphasize the material I didn't want to work with such as the 

Mad Mage of Mount Baratok.  I liked Vallaki, especially the Blinsky Toy Shop and the 

Ireena dolls hook with another NPC in the town.  Other locations that were prominent 

were the Wizard of Wines, Krezk, Yester Hill, Berez, the Vistani Camp near Vallaki, and 

Lake Zarovich.  

    The week after Halloween 2025, their time in Barovia culminated in the attempted 

wedding they arranged between the Flesh Golem Vasilka and Strahd (who was 

inexplicably resurrected in the form of a tiny puppet).  Uninvited wedding crashers 

kill the bride to be, abduct puppet Strahd, and escape the domain of Barovia.

    Informed by a 2nd Tarokka Card Reading (technically it was the 3rd) that points to 

several magic items and an ally scattered throughout several Domains of Dread.  

These will be beneficial towards hunting down Strahd and his accomplices, who 

themselves have decamped to Nevuchar Springs in Darkon.  Since November '25, 

the campaign has picked up their ally in Lamordia, the Cloak of the Bat in Bluetspur, 

Mother Luba's Tarokka Deck in Darkon, and now they pursue the Vorpal Sword in 

Borca.  It is in pieces, each in the hands of a different Borcan noble family.  The PCs 

have just begun to visit different estates as the Summer Garden Party Series begins.  

I don't have a plan for the next 13 to 14 sessions beyond wrapping up the 

Summer Garden Party Series arc of the campaign by late October.  I don't know how 

entwined in the milieu of Borcan society they'll be by the time they've acquired the 

3 pieces of the Vorpal Sword, but the 2 Darklords are already interested in the party 

of newcomers.

    They feel like they have unfinished business in Darkon, so at some point the 

campaign will return to that domain. 

 

Main Vein

 

What are some collected thoughts I have on preparing for a Curse of Strahd 

focused Halloween game?  

  1.     Knowing that the session duration and interval schedule of our 

    campaign lent itself to a 3 session adventure arc the first time around.  

    I think if you want to run it as a one-shot, you probably want to give 

    yourself 4-6 hours total to introduce the situation/do the Tarokka Deck 

    reading (1 hourish), give the party the "middle portion" of the session 

    (2-4 hours) to explore Castle Ravenloft and hopefully acquire some 

    helpful artifacts, then give yourself the last hour of the game to fight 

    Strahd and whoever else you want to back him up from the Castle 

    Ravenloft denizens.  

  2.    The second time the campaign went to the Ravenloft setting, I seeded 

    dream sequences to establish some mystery and NPC faces in the PCs 

    minds before they are brought back to help Ireena, who I was portraying 

    as having taken possession of Castle Ravenloft after Strahd's death.  

    Strahd's allies pose a threat to the young noblewoman.  

  3.     For the second time around I was looking to run this from Halloween '24 

    to Christmas/New Year '24, so roughly 8-10 sessions at our weekly rate.  

    The players' interest in the setting and emerging situations have extended 

    it much further, so if you view expansion past the projected 2 month arc as a 

    failure, then I'm in some sort of mass effect, where I don't know when I can 

    turn the ship.  

  4.     Be ruthless about editing parts of the adventure that you don't like.  My 

    example is the Mad Mage.  Gone.  

  5.     I had PCs that were mostly 9th level or higher the second time around.  

    Therefore I skipped the village of Barovia, because Vallaki had more to offer 

    for my players to interact with as they solved the creepy Ireena doll mystery 

    that was my intro for the second time in Barovia.

  6.     Take that opportunity with the Wizard of Wines adventure with the gems, 

    to put the 3rd gem they don't give you a location for somewhere that causes 

    some kind of exploration or social navigation.  I placed it in the Flesh Golem 

    Vasilka. 

  7.      The second time around, I went for as long as possible without looking 

    outside the CoS adventure, MM, DMG, and PHB.  After about 8 months, I 

    began looking at a couple of Ravenloft Youtube creators and got a few 

    supplements to help me run up to the Failed Wedding crescendo in late 

    October early November of '25.

  8.      Two of those supplements, Van Richten's Guide to Ravenloft and the 

    Second Tarokka Reading, led to the Domain hopping phase of the campaign.  

    This has led to 9 sessions in Lamordia, 3 sessions in Bluetspur, 10 sessions in 

    Darkon, and 7 sessions in Borca.  They aren't finished with their goals in Borca, 

    so more sessions to come!

  9.      Van Richten's Guide to Ravenloft contains it's own haunted house type 

    adventure, the House of Lament, that I ran very recently.  If you wanted an 

    alternative to Castle Ravenloft for a Halloween one-shot game, this is a 

    solid choice.  I ran it over 4 two hour sessions, so roughly 8 hours.  I think 

    it could be run in a shorter time slot.  Since I'm folding it into my wider 

    campaign, I modified the intro, the NPC allies, and the resolution, but used 

    the map, seance intervals, and hauntings.  I think my adaptation probably 

    added at least an hour, if not two hours, so a House of Lament one shot 

    might be achievable in 5 or 6 hours if you tighten up the pacing.

  10.       I ran the Old Bonegrinder location from Curse of Strahd, and I think that 

    would make a great Halloween one-shot!  Maybe I'll expand on that in a later 

    essay.  

      

  Epilogue   

    Find some friends who will let you run crazy never-ending Halloween themed 

RPGs for them, and you too can find yourself babbling about it on the internet;)