Monday, June 23, 2025

Ox ---> Tiger --->Rabbit --->Dragon --->Snake Campaign Session #179

 

Ritual Summoning Rabe Voron

 

 

Session 179- A Return to Barovia Part 29

5/17/2025

  • Anna Krezkova takes Rams to her home to meet her husband 

    Dmitri and son Ilya.

  • Dmitri and Ilya are seated in front of the fireplace.  The father 

    smokes a pipe and the son is deathly pale and wrapped up in 

    many blankets.

  • Anna explains that Ilya died a few days before she met Rams 

    in Vallaki.  The Abbot promised her and Dmitri that he would 

    resurrect Ilya if they acquired a wedding dress for Vasilka.  

    Anna bought the wedding dress in Vallaki and returned home to 

    give it to the Abbot who was as good as his word and resurrected 

    Ilya.  Ilya came back from the grave not quite the happy-go-lucky 

    young man he was before his illness.  He’s unable to get warm no 

    matter how big Dmitri builds the fire in the fireplace or the piles of 

    furs and blankets his mother piles on him.

  • Ilya tells Shelby (cleric of Tiamat) that she can’t hear her deity’s 

    voice here and he tells Tira (cleric of the Morning Lord) that the 

    Morning Lord won’t help them with the Abbot.

  • Fecus gives his skeletal cat to Ilya to see if that improves the 

    melancholy mood of the mayor’s cottage.  Victor pipes up that he 

    indeed makes the best skeletal cats.  The cat cheers up Ilya, but 

    his father Dmitri is horrified, begins sobbing, and leaves the room.  

    Rams ask Anna if there is a good spot to create their effigy for the 

    ritual to summon/create another creature powered by the red and 

    purple gems.  She says they may use the area behind her cottage 

    and any wood or construction materials.

  • Fecus chooses to create a raven shaped single effigy after some 

    debate with the Magic Users whether a single or double effigy should 

    be created.

  • The Magic Users (Tim, Victor, and Ezmerelda) complete the ritual and 

    a giant metallic red and crystal purple raven emerges from the effigy.  

    It is telepathically connected to Tim, Victor, Fecus, and Shelby.  It 

    inquires where the enemy resides and follows the party when they 

    begin the climb up to the abbey.

  • Up at the rusty screeching gate, they encounter Otto and Zygfrek, the 

    mongrelfolk that guard the gate.  Tim and Fecus are polite and inform 

    the guards that they are wedding guests that would like to meet with 

    the Abbot.  The 2 mongrelfolk lead the party into the courtyard.  The 

    Abbot comes out to greet them and invites Rams into the main hall.  

    The Raven sends a telepathic message that there is a creature hiding 

    in the well and goes over to it to keep an eye on things while Rams 

    proceed into the main hall.

  • The Abbot introduces Rams to Vasilka, a beautiful, but clumsy 

    Flesh Golem.

  • Rams ask when the wedding is scheduled and the Abbot replies that 

    whenever the groom, Strahd, arrives.

  • After some more questions from the party, the Abbot reveals that 

    Strahd cannot be killed permanently within Barovia.  He’s hoping 

    that marrying Vasilka will be the miracle that will heal the devil Strahd 

    and his cursed land.

  • The Raven’s next telepathic message is that the Abbot is completely 

    mad, in case no one figured that out on their own.  It also says that a 

    fight with the Abbot, who is really a fallen angel, might go very badly 

    for the team.

  • The Abbot gives Rams a short tour of a few parts of the abbey that 

    aren’t used to house the most out of control mongrelfolk.  They meet 

    Clovin, another mongrelfolk, who is the source of the beautiful violin 

    music filtering down to the main hall from the loft above.

  • After the tour, the Abbot tells Rams he will contact them when Strahd 

    arrives (without giving any timeframe for when that could be) and 

    thanks them for visiting, clearly indicating that the visit is over, and 

    asks Otto and Zygfrek to escort Rams to the gate.

  • Session ends with the players debating on what to do… attack the 

    Abbot or come back later.

     

     

    6/1/25 Perchance Prompt is the pink text bullet point from above. 



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