Monday, January 5, 2026

Ox ---> Tiger --->Rabbit --->Dragon --->Snake Campaign Session #207

Thermal Warden

 

 

 

Session 207- A Return to Barovia Part 57; Lamordia 6

12/27/2025

Interlude at the Inn

Drasha, Ezmerelda, Fritigern, and Victor

You wake before dawn.

The inn is too quiet.

There is no wind at the windows. No clatter in the kitchen. No coughs or snores from the 

other rooms. The hearth still burns, but the fire gives no warmth.

Someone moves in the hallway.

Not footsteps. Not quite. A pressure—like weight passing through air. The floorboards do 

not creak. Doors open as it passes them, then close again on their own.

You smell cold iron. Wet stone. Ozone.

In a mirror behind the bar, you see it only because it does not belong there: a tall shape, 

too narrow, walking with purpose, its outline broken by drifting snow that has somehow 

found its way indoors.

No one looks at it.

The innkeeper pours a drink he does not remember preparing and sets it on the counter. 

A patron steps aside without turning their head.

The shape crosses the common room, ascends the stairs, and continues upward—toward 

a floor the inn does not have.

The fire brightens. Sound returns. Someone laughs, a little too loudly.

Outside, the snow has not been disturbed.

Whatever just passed through this place did not come for you.
It was simply passing through.


Savitch Residence — Investigation

Back at the residence of Dr. Savitch, Team Rams examine the Psycogs that attacked 

them.

  • Fecus disarms the Death Echo mechanism after he and Tim successfully make 

    their Save vs. Device rolls.

Marching Order

(Recorded prior to cellar entry.)

Lisanne

Gugula

Fecus

Tim

Shelby

Cellar Findings

  • Tinker’s Tools

  • Alchemist’s Supplies

  • 2× Potions of Psychic Resistance

  • 1× Health Potion

First Floor

A half-burned note, presumably written by Dr. Savitch:

“My mind is my own.
My mind is not my own.
My mind is my own.
My mind is not…”

Second Floor — Bedroom

The room is in disarray. The walls are covered in numbers and symbols, undecipherable 

to Tim and Fecus.

  • Fecus copies the markings into a notebook (possibly to show their Engineer back 

    in Goblin Hill).

Second Floor — Study

They find a book containing:

  • Schematics for Psycogs

  • A screed on consciousness

  • An address: Stainedwell Mortuary

Before leaving, the party places several of their business cards on the parlor fireplace 

mantel.


The Inn — Thermal Wardens Arrive

Back at the inn, Thermal Wardens arrive looking for the group.

“By University authority, several of your associates have triggered a thermal 

anomaly. You will accompany us for clarification.”

The air grows warm.
Not comfortable warm—sealed warm. Like a room with no exits.

Somewhere nearby, metal groans. Steam vents with a sharp, surgical hiss.

Then the sound comes: a measured cadence of iron on stone.

Around the corner steps a figure taller than any man. Its body is layered in pale ceramic 

plates, cracked by glowing seams of orange light. Frost forms on the ground where its 

feet do not touch, and nearby snow melts in perfect circles.

Its halberd hums, heat rippling the air around the blade.

A voice issues from nowhere specific—flat, calm, utterly uninterested in your survival:

“Thermal anomaly confirmed.”
“Containment protocol active.”
“Remain stationary.”

The construct tilts its head slightly, as if listening to something far away.

“Noncompliance will be corrected.”


Professor Stanley

 


 

 

 

Ludendorf University

Containment & Applied Ethics Wing

Tim, Fecus, Gugula, and Shelby return to the inn. The reunited party is escorted by the 

Thermal Warden to Ludendorf University.

The door seals behind you with a soft hydraulic sigh.

The corridor beyond is immaculate: stone floors scored with brass channels, glass panels 

revealing machinery humming with restrained violence. The air smells faintly of antiseptic 

and ozone.

The Thermal Warden stops at a circular chamber. At its center stands a glass column filled 

with slowly rotating frost and light. A lectern slides out of the wall. Papers already rest upon 

it.

The construct speaks again:

“You are not detained.”
“You are contextualized.”


The Elise Dossier

Professor Stanley claims that the Follower from Neufurchtenburg passed through the inn 

and psychically wiped the minds of everyone present.

He believes the Follower is Mordenheim’s handiwork.  He decries Viktra Mordenheim as a 

known pariah and expellee of several colleges.

He allows the party to read THE ELISE DOSSIER:
A single page. Burned at the edges.

Flesh Golem — Autonomous Emotional Recursion

Does not reject divine energy

Observed by non-Lamordian intelligence

Handwritten at the bottom:

If the Mountain learns to digest her, nothing here will remain discrete.


Professor Stanley’s Assessment

He explains:

  • Savitch violated containment ethics

  • Elise is now a vector

  • The party has been observed interacting with Mordenheim’s Follower

This makes them part of the experiment.

“If you encounter Dr. Savitch,”
the professor says, not looking at them,
“observe carefully what he believes he is saving.”


Session Wrap-up

They are released afterward.

Not absolved.
Not threatened.
Logged.

The party is issued a University Docket Number.

They decide to pursue the Stainedwell Mortuary lead and depart for its location.



1/1/26 Art by ChatGPT


Monday, December 29, 2025

Ox ---> Tiger --->Rabbit --->Dragon --->Snake Campaign Session #206

Psycog attacks!

 

 

  

Session 206- A Return to Barovia Part 56; Lamordia 5

12/20/2025

  • When Rams wake up in the morning, they split into two groups.  

    Tim, Fecus, Gugula, and Shelby go to Ludendorf University and 

    meet Professor van der Werf and get 2 leads for Dr. Savitch (his 

    residence and the Blue Orchid Cabaret).  

  • At the Blue Orchid Cabaret, the bartender Polaris directs Rams 

    to the table in the corner where First Mate Lisanne Boughrunner 

    is drinking.  Rams buy Ice Wine and take it over to her and ask 

    her some questions about Dr. Savitch’s doomed trip to the Isles 

    of Agony on the Kraken with Captain Valgier.  Lisanne had 

    arranged for transport for an 8’ by 10’ crate from the ship to 

    Savitch’s residence.

  • Rams ask Lisanne to show them where Savitch lives and she 

    agrees.  She drunkenly walks them over to his street.  They 

    walk by the front of the house and circle back down the alley and 

    into the back yard.

  • Tim casts Dig to shovel a path through the snow and clear the cellar 

    doors.

  • 2 Psycogs pop out of the snow and attack Rams.  Rams kill them in 

    3 rounds.

  • Fecus uses his X-ray ring to view the rooms above ground.  He 

    doesn’t see anyone hiding in those rooms.

  • 2 Psycogs killed = 200 XP

     

     

    Perchance Prompt 12/28/25 a psycog resembles a humanoid corpse 

    with a steel blade grafted on to its right forearm to use as a slashing 

    weapon. Clockwork mechanisms in its chest cavity control cables 

    which manipulate the limbs. 2 of the psycogs pop up from a snowdrift, 

    horror concept art 




Monday, December 22, 2025

Ox ---> Tiger --->Rabbit --->Dragon --->Snake Campaign Session #205

Shaman of the Drudglade

 

 

 

Session 205- A Return to Barovia Part 55; Lamordia 4

12/13/2025

  • They don’t see the strange follower the next morning as they prepare 

    to leave Neufurchtenburg.  They do however experience a tearful 

    Valan, whose gratitude for Team Rams saving him in the mists and 

    bringing him somewhere relatively safe, is shown through copious 

    tears and entreaties to come back and visit as he has secured 

    employment as a bar helper at the Laughing Golem.  He wants to 

    treat them their next time through Neufurchtenburg.

  • They exit the gates of Neufurchtenburg and travel northeast into 

    Drudglade where they encounter a Techno-Shaman that gives them 

    a prophecy regarding Elise, the woman who is to be their ally.  

    He knows Elise is a Flesh Golem with special properties that make 

    her of extreme interest to an entity outside of Lamordia.  His 

    terminology is that the infinite mountain wants to eat Elise.  

  • Rams are like “Whoa that’s intense,”  and they continue on past 

    Lorelei Falls where most road travellers in Lamordia will overnight.

  • Continuing northeast, they have no encounters in the Forest of Rust 

    beyond marvelling at the flora and fauna in this strange realm and 

    collecting a bit of it.  Circuit board leaves and mushrooms that give off 

    little electrical pulses.

  • They enter the city of Ludendorf after sunset, and make their way to 

    mid-priced/mid-tier accommodations.

  • Watches set, no encounters.  Fecus thinks about all he’s seen, Tim 

    and Victor read their spell books.

     

     

    ChatGPT created this week's AI image for the blog post. I won't be 

    posting my prompts when using that AI model because they are 

    long and tedious. I haven't mastered my prompt engineering to 

    efficiently get close to what I want from it compared to Perchance.  




Monday, December 15, 2025

Ox ---> Tiger --->Rabbit --->Dragon --->Snake Campaign Session #204

 Himmelstaub & Krell's Etheric Artifice Atelier

 

 

 

Session 204- A Return to Barovia Part 54; Lamordia 3

12/6/2025

  • After leaving Osterhagen’s, Drasha notices a man following the party 

    and she alerts Tim to the situation as they walk over to Himmelstaub 

    and Krell’s Etheric Artifice Atelier to look at magic weapons, armor, 

    and consumables.  Tim takes note of the man as they enter the shop 

    and discretely tells Fecus once they are all inside.

  • Professor Otmar Krell sells out his entire inventory to Rams and 

    closes the shop early for the day.  They purchase Grave-insulated 

    Brigandine armor and the Galvanic Stabber for Victor and they buy 

    out the assortment of small/consumables such as Suspend Death 

    Ampoules, Frostpulse Grenades, Mist-surveyor Chalk, and 

    Revenant Syringes.

  • The Follower stands across the street from Himmelstaub and Krell’s 

    as Rams exit, so they cross the street to confront him verbally, 

    but he doesn’t speak or respond in any way.  Doesn’t even blink.  

    He frankly looks frozen and dead, but appears to breathe a little, 

    in a mechanical way.  After no response verbally and no aggressive 

    moves towards the party, Shelby tests it by casting Heat Metal to see 

    if it causes any effect, which it doesn’t appear to have any metal that 

    that spell would effect.  They surmise it’s a surveillance device and 

    leave it be.

  • They ponder buying a few conventional weapons for poorly equipped 

    members like Fritigern and Drasha, but Fecus ends up equipping 

    them from his own inventory. Tim says “That’s so Minotaur.”   They 

    have fitting and repairs of those items completed at the conventional 

    armory for some gp.

  • Afterwards, back at the coffin hotel, they bump into Valan, who has 

    been drinking at the Laughing Golem today.

  • Watches set and no encounters.

     

     

    Perchance Prompt 12/11/25 A small steampunk occult items shop with 

    an assortment of small/consumables such as Suspend Death 

    Ampoules, Frostpulse Grenades, Mist-surveyor Chalk, and Revenant 

    Syringes., horror concept art