So here are some of the details about my demo day experience.
I signed up for 2 two hour time slots.
I only promoted my game a little on G+ about a week ago.
I did some word of mouth "promotion." Told a few friends and co-workers.
Was asked to blurb it on facebook. I don't have that.
I did a work trade for an awesome poster/flyer. Ran out of time for printing and posting flyers:-(
7 people (maximum) sat down for demo #1. 6 people sat down for demo #2.
I ran A Stranger Storm from the Grindhouse Edition Referee book for both demos.
I planned on having about 6 people per demo.
I made 24 pre-gens, hoping I would run out by TPK'ing and would have to resort to making people using character.totalpartykill.ca/basic/ on their phones. Didn't happen.
Pre-gens were book mark style. Ability, spell, and equipment were all randomly generated. Equipment using a table on Zak Smith's blog. http://dndwithpornstars.blogspot.com/2016/06/zaks-5e-hack-character-gen.html Thanks Zak!
I left the choice of melee weapon up to players. Someone went with a Mancatcher. It was useful.
This was my first time DMing for strangers. I enjoyed it.
I'm glad I ran an adventure I was familiar with, I have used this one in my home campaign.
Someone's comment was that the game felt spooky:-)
I might have more to say on this later. For now it's the beginning of my work week. Boo hiss.